16:57 Glitchless WR Route
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16:57 Glitchless WR Route
Actualizado 4 days ago por banditTM

Start the run by equipping your sword and facing towards Woodcastle Hill, something allowed as time doesn't start until you move your character.

Lobby Routing

It's important to always grab the speed orb at the start no matter what level you're going into, as it is much faster than walking directly there.

For the blue room room, it's a bit faster to jump on top of the Fiery Forum lobby and skip over there than it is to walk around the intended way.

Woodcastle Hill

The order you do Woodcastle tokens in doesn't fully matter, but it's recommended to grab the axe and do the double token strat first by grabbing the token on the ledge (you can get there faster by using the edge of the map), jumping down, and slipping through the gate to grab the castle token before the game warps you to the lobby.

If you grab the castle token, quickly run over and get the speed orb before you reset to run to Woodcastle faster after you get respawned again.

Now go past the gate towards the rest of the level and jump on a wedge protruding near the wall. Do a lunge (you'll want to time this early to get enough height) and grab the blue coin. If the Wuud gunners shoot at you, kill the one on the wall as you grab the blue coin to ensure you aren't killed. Run along the wall and give the axe to Woody before turning around and collecting the blue coin on the tower and the token below. There's a tight lunge you can do on the token to skip having to wait on the platforms.

Now go back and grab the token in the house and the token on the right side of the map.

Pirate's Grotto

Pirate's is one of the most broken levels. You'll want to collect the speed orb on the left side of the map immediately after warping in (for every entry to the level) to get around faster.

Again, the order you do tokens in doesnt fully matter, but it's recommended to do the item and bomb room token first. You'll want to grab the paper straight ahead after loading in and the blue coin on the wall as you run back. Then, get the speed orb a second time and use it to get to the boat the farthest away from you. Grab the blue coin on the left side of the boat hidden near the water before going back up and giving the paper to the pirate.

There's an annoying enemy here that will sometimes camp the top of the truss as you go back up, so you'll need to watch out for him.

After giving the paper to the pirate, walk up the plank and do jump arounds to bypass the blades. Grab the bomb orb and use it to blow down the wall below.

In the next room, quickly grab the bomb orb at the start and do a lunge on the furthest platform to bypass most of the room. This has a very tight window and is easy to miss in runs, so the alternative of doing the room normally is slower but safer. The token is past the wall.

After warping back in, do the token on the left side. You can use the speed orb to skip some gaps if you would like to.

After warping in again, do the boat on the right side, this time the one closest to you. Grab the blue coin on the mast (there's a truss leading there) and do the electric token on the inside of the boat.

Finally, do the RAM token on the left side. After grabbing the token, very quickly turn around and run back to grab the speed orb before the game warps you to the lobby. This is pretty tight and it's worth some practice.

Haunted Hold

Do the dungeon token on the right side of the map first, making sure to grab the skull and blue coin also present.

After you collect the token, go back into the room and give the skull for the level's item token. Walk back out into the main room and do the eye token (from the exit of the dungeon it is on the right).

You can choose the order of which you do the next two tokens, both of which are on the left side of the map. On the ghost token, you can use lunges to jump over the wall, on a purple block, on the right side wall, and up another wall to skip past having to do the lights. On the library token, watch out for the knights guarding the door. The easiest way to get past them is to lure them out a bit and sword lunge over them. Complete the rest of the library normally, and make sure to grab the blue coin.

Blox Vegas

Vegas is the most RNG-based level. After going in for the first time, enter the casino and grab the coins on the right side. Despite being yellow, each one is worth 10 coins. Now sword lunge up and do the dice token normally, grabbing the ID on the right side after the guards for a later token.

After loading back in, enter the casino and grab the blue coin, give the ID to Mrs. Loseit, and grab coins on top of the slot machines. After this, you need 140 coins total or more, which is enough to close the run.

Run out of the casino and to the right side and do the cube game token. It's very RNG based, but the best strategy is to switch directions as the block is falling off the conveyor.

Fiery Forum

Fiery Forum is the first level that you don't do all of, as is for the remaining levels in this run. Start by doing the token behind you at the start. There's a few fire spitters that are unavoidable and usually take about 5 seconds to turn on and off, so if they are off when you see them and you didn't see them turn off, it's worth not attempting to jump past as they could activate with you on them.

After going past the gate, use lunges to skip walking around on the platform. Grab the water hidden on the back side of the platform once you're done, and finish the token normally.

If the fire shooters were shooting at you earlier, you will need to play it very carefully at the end, as there is one more guarding the token. Wait for him to shoot and dodge, then quickly run to him and kill him, 1 hit of your sword should do it. Grab the token after.

Warp back in and give the water to the noob on the right before doing the volcano token on the left. You can lunge up the wall to get in faster. Do the token normally from there with lunges to get up some platforms quicker.

Sky Studio

You might be wondering why World 3 is done so late, but there is a reason why.

Order of the two tokens doesn't matter, but the one on the left is harder, so its usually done first. Once you get to the spikes, you can lunge up the wall to skip them. After climbing up most of the way, you'll find two white pipe-shaped platforms used to get to the higher areas. The area you're standing on is a checkpoint. You will want to drop your sword using the Backspace/Delete button before jumping down on the top left side to a blue coin. There's a kill block on the right you can use to respawn, or you can do Esc+R+Enter quickly to respawn.

After respawning, grab your sword and finish the token. Using the speed orb and a sword lunge you can jump to skip some of the alternating platforms at the end.

After going back to the level, turn around and get the blue coin before doing the switch token.

Adventureland

Prior to entering Adventureland, buy two blue coins for 150 coins in the shop.

After entering, turn around and use the speed orb to go up the platforms and enter the engine room, past the fan room. Once in the engine room, there are two problem platforms. If you're unlucky, they will be spinning extremely fast and you're unable to complete it normally. If you're lucky, one is stopped and the other is missing, which allows for a completion using sword lunges.

If both platforms are spinning, you will want to do a double lunge on the first platform to get to the door. Lunge with Sword 1 and switch to Sword 2 before lunging again.

Secret Token

Do normally. There's one skip where you can turnaround and sword lunge to the ending platform that saves a few seconds.

The Rosphere

Not many changes apart from using sword lunges to skip some platforms. On the wedge part there's a lunge you can do to skip a few jumps and go directly to the end.

When fighting Nobeesi, using your normal sword and moving your camera back and forth very quickly is faster than using the master sword.

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