Course 2: Jumping (6-2)
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Course 2: Jumping (6-2)
Actualizado 5 years ago por Pinballwiz45b

You have more time to finish this course in Area 6 of Adventure Mode. The downside to this is there are fewer power pellets, such that you're likely to go back to the beginning of the course. Prioritize waking ghosts over clearing mazes in the first phase to maximize the score earned from eating ghost trains, and keep an eye out for the critical path when traversing through the jumping platforms.

Estadísticas del juego
Seguidores
45
Partidas
375
Jugadores
15
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