Emulator + one short question
3 years ago
Austria

Hi!

First, I am happy to see this game here. I loved to play it as a kid and I am thinking about to give it a shot and do speedrunning it. :-)

Are there some restriction to what Emulator is allowed to use? In the Rules I dont understand "Lag Reduction is the name of the game". So thats why I am asking.

I saw that the player lineup has been changed at the beginning of the match. Do each player have its own advantage / disadvantage?

Thanks for your help.

Virginia, USA

To be honest I have no idea which emulator's should be "allowed." The entire run is lag reduction, and I'm not familiar with how emulators handle lag. I figured it would be best to just have them as a separate category/variable or something. The run is literally ~2 hours of lag management lol.

Maybe someone else can provide some more information on lag differences between Emulator(s) and console? Or better yet, specifically with this game!

And the player lineup, yes certain players have minor differences. There are minor differences in Speed and HP for all teams. USA is different. Most GameFaqs don't know about the HP differences and values, that was RAM research I did on my own. I should probably post some guide about that. HP is critical to getting an immediate kill on the USA or Argentina match, and shortening West Germany match.

You can pick any team and get the same HP values! There's a lot to explain about HP, too much for one post :P

Austria

I would say every game on Emulator is lag reduction compared to real hardware. And with lag I mean input lag. I dont know if the ingame timer is different on console / emulator.

I wohld have an working NES, but only the PAL Version and no capture card.

So I will play a little bit and I will see how long it will take.

Virginia, USA

yeah emulator always has input lag, thats just what it is.

This speedrun is entirely based on lag reduction meaning lag frames occurring in the game due to amount of sprites on the screen. The lag isn't always noticeable, but with lots of things on screen its SUPER slowed down. And it's the weirdest thing, but EVERY thing on the screen slows the timer down a bit. And yes i don't know how the timer is affected on emulator compared to console exactly.

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