Results of Testing So Far
2 years ago
Canada

The game's been out for a couple of weeks now, and there have been some developments in figuring out the rules for everything. In the Discord, I made a few points on how I thought the rules should be laid out, and I have enough information to make my own verdict (not final, mind you, unless the community as a whole agrees)

  1. The FPS should be locked to 60. I've tried playing the game on a GTX 1060 and while it does stay fairly constant there, it cannot do the same at 120. I figured it would be a good enough borderline GPU at 120, but it is not. If this was my only option as a GPU, I would be bothered if I had to upgrade just to run the game at this standard. An FPS split has proven problematic late in a game's lifespan, as seen with Yakuza Kiwami, so a hard cap is preferred right off the bat. As for the actual advantages running at 120 would've provided, Gunman shoots faster, and just like in other games, LAD:I runs better as a whole at higher FPS. In that line of thought, we do not want PC runs to be pay to win in order to brute force the time. Yakuza 0 and Kiwami are already far gone past that point unfortunately, but LAD:I is another chance to make it right like it was done with the Judgment games.

  2. The accessibility options are fine. Turn as many of them on as you want. The only options that would provide a meaningful advantage are the auto-Heat Actions (because they guarantee activation without needing "guesswork" on whether they'll land in tight situations) and Distance Assistance (which supposedly makes everything easier to land). Everyone has access to them, so it is up to the runner's discretion on whether they want to use them or not.

  3. DLC should be disallowed in Any%, and allowed in NG+. There may be a separate variable for DLC in Any% if demand is high enough.

  4. Difficulties should be split between "Any Difficulty" and "Legend". Ishin! difficulty should not be included because it would fall among DLC in point #3, and it seems rather controversial, being a difficulty locked behind a paywall.

Editado por el autor 2 years ago
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