Tricks and glitches
Guías
/
Tricks and glitches
Actualizado 6 years ago por Traviktox

Big thanks to Archanfel for these tricks and glitches. You should watch his TAS of this game.

Ground Zero glitch Whith uisng this glitch is possible fall through the floor, second application is get bogged down a little to the ground and obtain ability to clip through the wall. This glitch require very complicated preparation. Game keep specific valuve about where is a ground in RAM adresses (0x1A8D) - it is our Ground Zero valuve. At first you need to make a jump from a lower possition to set up Ground Zero valuve we need. No matter what circumstances, but do not jump after (or new valuve will be witten) until reach right place. When you are in in place you need to make jump make a leg kick in the air and hit a celling at the top by head. And then you will fall down to Ground Zero.

Grenades glitches Normally after getting damage bosses have period of invulnerability before they can be damaged again. But simultaneous explosion of two grenades is causes of double damage (200%). At dark judges simultaneous explosion of two grenades in specific frame have additional effect - it cause damage is whole 600% = instant kill.

Terminals glitch Dredd able to enter in terminal without animation by pressing "up" after kick in the air after jump. Also by using this method, he can enter in terminal in any point of it, not only in middle; Almost always after visiting terminal go in opposite direction, so glitchy entering on the very edge of terminal have double benefit.

Extended terminals glitch When Dredd is entering terminal there is centripetal force - 1 pixel/frame aimed at the center of terminal. Exactly in the middle of terminal force is absent, and he stop there, at least that's how it should be. However Dredd is able glitchly enter into terminals without animation in any point far from middle (execute regular terminals glitch) and the force will not disappear so if keep hold "Up" after exiting terminal this force will continue to slowly move Dredd in this direction further and further... even through the walls.

Falling ABC robot glitch Happened in 6-2. Go at the beginning to the right for a short time. The ABC robot will fall down. It save 3 armor-piercing bullets and is more consistent. Sometimes he even fall down out of screen. Then you need to despawn him.

Ladders Jumping ladders up is faster than climbing and also jump on top of the ladders to not trigger the animation for climbing up a ladder. Climbing ladder down animation took 21 frames before control gain back. In some places at top of ladder have obstacles and faster to not jump down immediately after end of animation, but climbing down for 4 frames and only then jump down, in result Dredd pass horizontal distance while falling.

ZZ-climbing At climbing up long ladders (which require 2 or more interceptions) zigzag-like jumping from one side to another is faster than simple jumps up at the middle.

Ladder glitch During climbing animation Dredd able penetrate inside solid walls. Used only once - at stage fight against Rico.

Temporary invulnerability After damage Dredd have short period of invulnerability. Very often is useful to specially get damage earlier and later avoid some new attacks which you can't avoid without slow down without invulnerability. In apogee of this idea you even can hit yourself by ricochet of your own rubber bullet.

Cancel the landing animation Kick leg in the air at the right distance before hitting the ground. There is another method shooting immediately after hitting the ground have the same effect, but is more difficult. It is 2 frames faster than kick before landing. Such cancels are used hundreds times, so in total it allowed to save significant amount of time. One minor interesting moment about ghostbuster gun. New method of cancel landing animation require to shooting after landing, but in one place bring problem because man in the blue cloak with shotgun fire in response. I can't jump here and get this hit without time wasting because i need it to climb down ladder. But if i shoot him from ghostbuster gun he not react. Besides ghosts from dark judges it was only one place in run where use this weapon was useful.

Armor-piercing bullets This weapon able to shoot thru the walls, it open opportunities to skipping whole parts of stage. Used in many stages.

Flying Used after boss fight in 1-2. Zed shield's attack leads to flying until Dredd will hit barrel or wall. (TAS only)

Diagonal shooting glitch While diagonal shooting pistol while falling, sometimes enemy get damage while real bullet was not touched them. It almost have no application. I used it only once in 7-1 to hit flamethrower operator. Also it accidently happened in 9-2 while i shoot in barrels and hit ladder-man behind me.

Cancel falling from corner animation When Dredd run to end of platform and fall from precipice, before falling he spending a few frames in air very short animation and have less vertical speed when he start falling. So jump into precipice is faster than falling. Beside some rare cases when jump is obstructed it save 10 frames per hole.

Leg kick in the air In game there are also exist horizontal ladders. Dredd's survival reflexes says to grab hold it when he jump near such ladders. Leg kick in the air suppress this reflex and allow continue traveling at full speed. Also leg kick in air allowed to extend body and get items which unreachable normally.

No loss of running speed If you get damaged in the air, you do not lose any velocity. It is important to be in the air or jumping, when getting hits.

Gaining height through death You can reach higher platforms throught dying at the highest point from the jump. This is done in 5-1. You can watch it here: www.youtube.com/watch?v=8WQCKKrf9Fg This strat is not used in any% anymore.

If you have any further questions, write me a PM on twitch.tv/traviktox

Estadísticas del juego
Seguidores
19
Partidas
27
Jugadores
4
Corridas recientes
Moderadores