I'm am pretty sure that both categories are technically possible. However, the controls are so imprecise that I can't imagine that these are realistic categories. You would have to burn and grind through so so many runs just to finish one of these categories even once.
For "Coinless": For me the penultimate screen is the deal breaker. If you take the top route you simply will hit the coin block. (I haven't seen a single run in which this doesn't happen). And if you try to jump over the bottom gap you'd have to stay over the coin arch (as you can't go through it) while not hitting any blocks above you. This would be so precise that it would kill almost every single run getting so far. That's just endlessly frustrating. (And I also haven't seen anybody achieve this precise jump).
For "Pacifist": This one is much more plausible to being run. However the second vertical climbing section before the penultimate screen breaks it here for me. You die so easily in this game. I seriously doubt that you can consistently get over that Goomba while not killing it and you not getting killed by it. (Again, I haven't seen a run in which this is achieved at all)
My suggestion would be to give the runners a little wiggle room. This would be achieved by the category not being called "coinless" but "low coin%" in which you can collect like 2 coins at max. Collecting less would obviously be still alright but it would make this category much more consistent and fun to run imo.
On the other hand if "pacifist" allows you to kill a single Goomba we would achieve the same benefits for this category.
If there are any strats to avoid my concerns in these categories I would gladly learn them and delete this post :P
agreed. we should stick to Any% and All Coins until we've played the game a little longer and know what we're capable of and what we're not.
I do think that low coin% would work great, but from the looks of it is pretty much determined which are not realistic to avoid with the controls provided, so we would already be at the low% max, and at that point it’s less about the low%. I like the premise of that style of speedrun, but I don’t feel like it works well for this game specifically.
I've seen alot of runs, that have the previous death in them. Although this is fine, you don't need to include it in the run. (just so everyone is aware)