WIP Guide, Currently Game Start till after Aqueducts 1
Actualizado Mian_K
por New Guide I work on (Keeping this on for now due to it having more detailed information then this guide has at this point): https://docs.google.com/document/d/1pk8H9Y_JkTwUmXl4PUSvLL_cNqvA3bGm7OiRRQgZJVg/edit#heading=h.hdw8uhr9cwb
Techniques
- Walk Attack Cancels (WAC): Walking after a melee attack reduces the time before another melee attack. Only used in early game.
- Charge Attack Cancels (CAC): Hold the Attack button just a bit before releasing. Release once you see the white Aura around your weapon.
- Charge Walk (CW): Slightly faster walking speed. Faster for medium to longer distances.
- Ignore Level Entry Charge: You can hold Attack exiting a level to start a charge immediately without reentering the level. Useful for earlier [CW]. Easier on DS compared to Wii.
- Stack Jumps (SJ): Stack Characters, then jump starting with the lowest one. More effective with Selkies as they can double jump. If you move while [SJ], stop before character change or you run off.
- Dungeon Exit (Exit): While in a dungeon, [Start > Door (Bottem Center) > Lower Option], will exit you to the World Map or the Town you entered the dungeon through.
Notes
- Pick up everything you can without losing time, espacially direct Gil.
- Count the amount of Boss Rings you get, they are 500Gil each.
- If you struggle with a jump, [Start > Bag (Bottom Left) > Money (Bottom Right) > Discard] gives you a small platform. Can spam for a staircase.
Run Start
Character Creation
- Selkie. Shorter Names are a few frames faster, but doesn't matter to much.
- A female Selkie will have a different character image then a male one we get as part of the run, so if you rely on visuals for distinction, chose female.
Village
- 1 Cutscene Skip
- Spam away Text
- Try to double jump in a way that you don't get landing stuns.
- Leave through the top right Exit.
Forest
Room 1
- 1 Textbox, Wait, 1 Textbox, Decline on touchsceen (lower option)
- Fire + 2 Melee on Squirrel at start
- Put in Keystone
- Fire + Melees to kill the Quirrel + Bat before continuing.
Room 2
- Go straight to the end
- Fight the Moblins using Fire + Melee, level up after first kill.
- Switch to Ice before continuing
Boss
- 1 Cutscene Skip
- Attack the boss a few times to get off the helmet.
- Head is the weekpoint. Try to stay on the armor around his head, using [WAC] is hard as it's easy to fall off or walk onto the head.
- Use Ice to stop the Boss from throwing you off. The boss has 2 attacks that throw you off, "Arm Spin" and "Energy Blast from Head"
Post Boss
- 1 Cutscene Skip, mash through 3 Text Boxes
- Return to the Boss Arena (Down Right), [Exit]
Village
- 1 Cutscene Skip, Leave through bottom left.
Map
- Go to town with a [CW].
Town
- Sections in any order.
East Town
- Talk to the recruiter.
- Add 1 Selkie and 2 Yuke (Party should be 2 Selkie, 2 Yuke)
North Town
- Go to the Library
- Skip 3 Cutscenes, 3 Textboxes, Decline Magic Tutorial, 2 Textboxes.
- [Exit], then talk to the Green Head Lilty at the fountain in front of the Library.
Optional Shopping
- Can skip one phase with perfect [CAC] on the Aqueducts Boss
- Go to the left Shop on the Market and buy the top most ring for your main Selkie.
Map
- Go to Aqueducts, no [CW].
Aqueducts
Room 1
- Start a [CW], move Up and immediately Up Right. (You'll get the position to evade the stun eventually)
- Grab the block ignoring the Sqiurrels, pull it out.
- Switch Magic to Thunder and leave.
Room 2
- [CW] to the Attack Pole and Release on it.
- [CW] to Button and leave.
Room 3
- Walk up to the Thunder Receiver and Thunder it.
- Hit the Button and leave.
Room 4
- Push the Grey Block to be half above the Water, then jump into the water.
- Swim under the block and jump, the block stays on your head.
- (This is the only block that we have found that works like this.)
- Carry it to the Button, Switch Character and use Party Call to let the block drop.
- Continue
Room 5
- (This will only cover the glitched, slightly inconsistent way of doing the room)
- Fall into the hole in the center of the first section with one of your selkies.
- Walk down left. Switch to Up Right and Single Jump at the same time.
- If successful, you'll just walk through the gate.
- Repeat for the 2nd Section.
- Switch Magic to Ice and Ice the Lizard.
- Push the Button Pillar, change to the other Selkie and leave.
Room 4.1
- Leave through the Down Left Exit.
Room 6
- Kill enemies.
- Charge Attack kills elementals.
- Use Charge Attacks and [CAC] to kill Lizards.
- Keystone drops into the center of the room.
- Continue
Room 2.1
- [CW] to the Left Exit
Room 7
- Charge Attack the Attack Pole to the Up Right of the entrance.
- Get the Box from the Upper Elevator and try to put it onto the button right next to it.
- Walk back to the Attack Pole and push walk the box on the way onto the button.
- Attack the Pole.
- Get the Box from the Left Elevator and put it onto the button right next to it.
- Put the remaining boxes onto the Buttons that they are next to, ending as far up right as possible.
- Leave through the Up Right Exit
Room 6.1
- [CW] and Get the Key.
- Leave through the bottom Exit.
Room 2.2
- [CW] to the Left Exit
Room 7.2
- Run to the Golden Key Gate in the middle of the Elevators.
- Start > Status (Top Left) > AI Settings (Lowest) > Everyone to "Don't use Magic" (3rd Option)
- Fully back out of the menu.
- Switch Magic to Ice.
- Walk past the save crystal.
- Push the buttons either starting on either side.
- Always push the outer button first and use Character Switching to cut down on movement when possible.
Boss
- Skip Cutscene
- Move to the other side of the boss compared to your party.
- Ice the boss, Switch to fire, Fire the boss.
- Attack the week point using [CAC], ideally with your party there, but it's not worth it to call them.
- Go to a chest in the right or left corner and heal your party.
- Can fit a few attacks in while he has armor.
- Repeat till death.
- Crystal spawn: In the Center there is a darker patch of floor. It spawns at the down most side on the most right. Stand with your char fully on the patch.
A bunch of sections I don't want to split up because only one thing happens in all of them.
- To Town, no [CW]
- Go to the Library in the North Part of Town.
- Speak to Librarian, mash the text, then [Exit].
- Exit the Town and go to Village with [CW].
- Speak with Cat Girl, mash Text, skip 2 Cutscenes.
- Exit the Village and go to the Town with [CW].
- Go to the Library in the North Part of Town.
- Mash Text, Skip 1 Cutscene, Mash Text [Exit]
- Go to the Left Shop and buy the 225 Gil Paddle for your main Selkie.
- Exit the Town and go to Ice Mountain with [CW]
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