Interesting results experimenting with vsync
Eliminado
That's odd because the ladder floating glitch should be easier to do on low fps compared to high. fps does change air physics a bit, for example on high fps you jump lower/shorter due to it bugging out sometimes (making it impossible to jump grab ladders). On the other hand high fps will make stuff like MP-50 boosts stronger, as noticeable on the final level of EP where you use the MP-50 to boost to the exit trigger. It's a lot harder to do on capped fps.
Also is it possible segmented category could be added so I can add my run? :)
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