Reform on Spawn Waiting (FIXED POLL)
8 years ago
United States

After someone made it apparent, we have realized that a significant flaw with our previous rule set is that for Warper and Kitless it would create runs that would start based on one point of view and end based on another, which would create obvious errors, as a result, we realized we need to either outright allow or disallow it for those 2 categories. This is the set we've decided:

  1. For all single-player categories, spawn-waiting is permitted as it is difficult to enforce and we've accepted parts of it in the past. This includes Disruptor and Digger, as well as the less useful Helpless, and Jumper

  2. As a result of arbitrary times based on how long you can wait at the start, for 2 player categories (Kitless and Warper), we will disallow spawn-waiting; that means you need to sprint-start. If you end up waiting due to forgetfulness I would say make the timer start when your lower timer reaches 0.0

Poll link: https://www.surveymonkey.com/r/TMZ87NR

(Note for the third question: Don't try to fill up as much space as possible; just answer concisely and honestly. The reason the third question is there is to prevent unjustified votes / votes which are persuaded by other parties)

Editado por el autor 8 years ago
Maax y tac23tac23 les gusta esto
United States

Edited date of closing to Thursday, 15:00 EST

tac23tac23 les gusta esto
United States

To Paris' response, I only included Jumper and Helpless for completeness. It's obvious that spawn waiting has no effect but I want to make sure it's concise

tac23tac23 les gusta esto
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