duck life space any% route
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duck life space any% route
Actualizado 2 years ago por snivy

there is an important glitch in this run know as RDM to perform this during the tournament selection put your duck in 3 times then take them back by clicking on them then click next this is used for every tournament before terra. (for races that you boost press boost anytime the duck is visible)

timing starts when you click ok on the duck creation screen and ends when you beat the space duck

EARTH dispense seed till you have 65 coins left scroll over to the right side of the screen and put your camera so you can click both the tourney and the pilot duck wait till around 20.5 seconds then start pilot duck race

EARTH RACE: RDM race 3 r1 boost at the start when you hit the ground then boost in the second swimming r2 when you leave the edge boost twice in a row r3 don't boost

MOON running 100 points race the robot duck (boost when your duck hits the ground then another time on the hill)

MOON RACE: RDM 1 and 3 r1 RDM boost at the corner of swimming and climbing r2 boost when you hit the ground at the start and boost when you leave the second ledge r3 RDM boost when you leave the edge

MARS get 60+ running (2,251) ( for minimum) optimally 75 running (3838 if you don't get enough thats fine just get more climbing in terra) get 110 energy (270 coins) race the pirate duck boost at the corner of swimming and climbing and boost when the duck stops rolling after climbing

MARS RACE: RDM all races r1 if you want you can boost but it's risky if it will actually do anything r2 boost when you hit the floor r3 boost at the corner of climbing and swimming

TERRA intelligence 80 (4.634) swimming 82 (4,934) (if you nose dive and get past the first corner before your shield runs out you can get around 700-1500 points before you have to go up and continue the minigame regularly) when dying at certain angles you can get double the xp ideally you can get this at 2,467 to do the training in one cycle climbing 40ish (1087-1,565) (higher running means less climbing) jumping 70 (3,305) race the cult duck boost as you hit the ground at the start

TERRA RACE: RDM 3 r1 boost at the end ledge of the first climbing and when you exit the portal r2 boost after leaving the water during climbing and again when you exit the portal r3 don't boost

FREEZ running 90 (3,993) (hold right) flying 85 5,448 climbing 60 (1,261-784 if you had 40 climbing use the higher number if you had 49 climbing use the lower number) race frozen duck boost at the ledge and then again on the way down

FREEZ RACE: RDM RACE 2 r1 boost at the beginning of the first climbing and again at the ledge of flying r2 don't boost r3 boost right after you land in the water

ALIEN RACE: boost when you hit the ground at the start (not after the jump) and then boost after you hit the ground AFTER you jump

PYRO all of the races are very close

1st race: boost at both of the climbing sections

2nd race boost as you hit the ground and then when you hit the ground on the final platform

3st race boost at the edge of climbing then at the slope before the portal

alien race strats: at the end of the crushers (small) hold right while the last one is down and continue to hold right until you come across the hole do not jump just walk over it to fall and be straight to not hit the edges then the fireball should barley miss you keep going till you reach the platform that move and try to be as fast as you can to jump to the second platform to slow and you'll die to a bad pattern on the second platform jump right before it turns around when it hits another platform jump to go down the hole and hold left and jump when the boulder is right behind you if this is done right you should have a fairly consistent alien race with not too much time lost.

extra stuff: recently me and caarda worked on a stats calculator (caarda did the math i collected data) it should be added to resources very soon you can use it to get the amount of SCORE you need for things like climbing the list of all relevant point (the number displayed in the minigame) to score (the number in the results screen) equations (not that some minigames like earth flying don't seem to have one consistent value) moon running 5x mars running 5x terra swimming 5.011538461538462x terra climbing 5x terra jumping 5.03x(repeated) terra intelligence 5x freez running 5.06x(repeated) freez climbing 5.00925x(925 repeated) freez jumping 5x freez swimming 5x freez flying 5x

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Publicado 4 years ago
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