Kommentare
Thread: Fallout 4
Germanyaimlezz8 years ago

oh, maybe we could leave both up? :) Better chance of more people seeing it :) And more people could easily mean more interest in this run, so the building the run phase could get way more interesting :P

Thread: Fallout 4
Germanyaimlezz8 years ago

nice! but why not over at https://forum.speeddemosarchive.com/post/fallout_4.html ? Never seen reddit as much of a speedrun community. In fact, everytime i tried i was redirected towards sda :D

Cewein gefällt das.
Thread: Fallout 4
Germanyaimlezz8 years ago

heads up, there's a unlimited Special stat glitch incoming

Thread: Fallout 4
Germanyaimlezz8 years ago

ouw sweet, i might be able to look into it tonight :) As for the door isnt there before you have the quest - it is there, i checked it yesterday. Its just locked via Terminal. So, pretty much, clip the door or the wall and the loading will trigger. I did something similar in Diamond City as a test, and i was thrown into a loading screen, hence i'm pretty sure that the "hunter / hunted" building will behave the same way

Thread: Fallout 4
Germanyaimlezz8 years ago

Infite Caps glitch -> Already planing on using it in my route (get some good gear quickly) Elevator Glitch -> Already have a planned route to skip a good part of Hunter / Hunted (have a video up if interested). Only thing missing is a door clip to load into the area Infite XP -> Reeeeeeeeeeeeeeeeally slow and basically not useful at all :S You get like 15Xp for 1 min. So if you need 3000xp for a level up, thats 200min. Good luck getting that many Bobbypins.

Regarding the route: Not yet, but if i can get my hunter / hunted skip to work, and we could actually hit the quest trigger inside the building we could in theory jump from vault 111 exit directly to hunter / hunted. Which is approx 60 - 70 % into the MSQ.

Thread: Fallout 4
Germanyaimlezz8 years ago

interesting. But while watching i didnt notice anything special, so i wonder how one might reproduce that. If it is indeed related to the stealth boy, how would we get one during the run? I need to watch that video again when i get home, am at work right now, so i dont have any sound. Anything i might have missed in the video? Only thing i noticed were:

  • Character gets locked in one part of the movement animation, loses collision detection and effects of gravity. I've not come across such a thing. Anyway, does anyone know where this place is? Maybe its specifically to that "ramp" where he first notices he clips through.
Thread: Fallout 4
Germanyaimlezz8 years ago

consistently? nope :S I only did it around 3 times in a corner in Vault 81. I still have trouble doing it, but if you want i can give it some more shots when i finish the game tonight

Thread: Fallout 4
Germanyaimlezz8 years ago

Okay, at least i'm not alone :D Thats a huge relief :) But i found something. I doubt it will be usefull, but you'll never know so I'll just share it with you :)

In adition to what you said DrT. i found that you can use the item climb to get yourself locked into a corner from where you 100% cant get away from. Save -> Load -> OoB

If needed i can provide a video of me finding this :)

Even tho this might be useless, it seems to me that you should still be able to trick the collision detection on Loading. I'd figure my hitbox must've been 51% in the wall and while loading the game seemed to have "corrected" it and put me on the other side of the wall...

Thread: Fallout 4
Germanyaimlezz8 years ago

Heya,

just wanted to ask real quick, if PC runners can use QS / QL for clipping again :) Just out of curiousity, so i know whether or not i'm the only one searching for another clipping method.

Peace

Thread: Fallout 3
Germanyaimlezz8 years ago

hey, thanks for the quick reply. I somewhat figured that you hold the mouse wheel but I was everything but sure. Now it makes so much more sense to me what you said in your any% tutorials. In regards to the Geck grab: I had to grab it after opening the geck-chamber (because of 1)), do you think that was what screwed it up for me? Thanks again for your help, I think this is a game were I can put lots of time in speedruns, especially since i enjoyed it so much while playing normally, that I really was disappointed to see that I may encounter things that make running this game Impossible (I have another version because fallout 3 standard version is NOT available in my country)

Thread: Fallout 3
Germanyaimlezz8 years ago

Hey to all Fallout 3 speedrunners ;-)

I've just started learning this speedrun and in doing so I've encountered 2 things so far that make running this nearly impossible for me atm.

  1. No Matter what I do, I can't grab the G.E.C.K. in 3rd Person. I have to open the container and grab it :/ Are there any tricks to doing so? I've noticed that in Runs the Character doesn't follow the mouse in 3rd Person, yet in my version he does. Basically he turns around just by moving my mouse. Could this have something to do with it? and
  2. When I've grabbed the G.E.C.K. and exited the room, run down the corridor, the Flashbang doesn't trigger. I thought this might happen since the Quest objective didn't update once I grabbed it, but in the end I really have no Idea why, so if anyone else had encountered this and knows how to fix it, this would really be awesome, since I can't finish or continue the game this way :/

I really hope someone sees this in the not so distant future, every forum I could find was kinda dead.

Thanks in advance, Greetings Aimlezz

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