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Massachusetts, USAMhmd_FVC9 years ago

It's quite rushed but at least it's something. (not that I was intentionally speedrunning the tutorial itself)

Staab und MuXu96 gefällt das.
Massachusetts, USAMhmd_FVC9 years ago

Again, I discovered this a while back, but I can't find my highlight, and it's an easy timesave so it should be brought back into the light

Massachusetts, USAMhmd_FVC9 years ago

I discovered this a while back, but now that VC is getting super-optimized it might be time to bring this back into the light, especially now that grabbing armor on this mission is obsolete (should save about 5 seconds, considering you don't have to slow down. If done right the bike shouldn't fall over. I haven't been able to re-create this ever since, though.)

Massachusetts, USAMhmd_FVC9 years ago

So since there isn't much of an AoE speedrunning community that I know of, I need some help in deciding the timing method for ILs and other runs. Because there is an in-game timer, that could be an option, or you could just use your all-too-familiar timer. I'm currently adding a few times using IGT but I'm not sure if it's the best option:

Pros of IGT:

  • it's guaranteed to be the same across the board
  • game speed slows down or speeds up the timer accordingly

Cons of IGT:

  • someone could have an advantage with pausing the game, moving units, and then unpausing to have them all move at once and the timer wouldn't have gone more than a second, which isn't really going that fast
  • slower speed could give slight advantages as well
  • (possibly the two cons I listed could just be incorporated as part of the runs.)

Your opinions would be greatly appreciated.

Lighnat0r gefällt das.
Massachusetts, USAMhmd_FVC9 years ago

faster if you suck at this gauss boost in particular. requires enough health/armor though, and if you collect extra health after taking the lift near the tripmines, you should have barely enough to survive the health door grenade jump. (should have at least 10-15 health after the shot) (btw someone probably thought of this before I have but I'll post it anyway)

Dr_Box gefällt das.
Massachusetts, USAMhmd_FVC9 years ago

Eidgod made a list of bingo objectives, and me and a few others are working on adding more objectives and spicing it up. we'd appreciate any suggestions as to what to add. i'll put a list of the current objectives so you can see what we have and what we don't have.

http://pastebin.com/L0xj8sLK

BosZz gefällt das.
Massachusetts, USAMhmd_FVC10 years ago

Once, I was in a race, and I accidentally despawned the Infernus for Back Alley Brawl. I went for the Faggio, and to my surprise I actually saved time on the split. That got me to thinking: "could something like this be a new strat?".

I did a few tests, one with the normal route, one with taking a Faggio for Back Alley Brawl, and one with quickly switching the Freeway for the PCJ at the marina where Cortez is and using that for Back Alley Brawl. The Faggio and Infernus ones were pretty close, but in a test run I did, on a split that I usually don't save time on, with PCJ strats I saved 13.5 seconds on phone pickup and that was gold. Other than the PCJ simply being faster, you don't have to park at the Malibu since you can just go full-speed into the marker and it auto-parks the bike in a good position, and no rolling after jumping off to kill the chef.

I do terrible in the video, and I still save a good amount of time.

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