How much gameplay down could Nintendo EPA theoretically remove from this game?
6 years ago

This means the following:

  1. Animation of Mario grabbing a moon.

  2. Small unskippable cutscenes of paths opening/being created.

  3. Camera panning to show where a moon has spawned, even if spawns right on top of Mario.

  4. Non-instant text and having to confirm when you have to buy something.

And so on. Obviously, interruptions for when the game is loading can't be skipped.

But how much faster would any% and 100% runs be if all those interruptions would be removed or removable from options?

Sorry. Typo. I meant gameplay downtime.

Obviously, even loading times could theoretically be skipped by having a simple levels to play while the main level is loading.

Bearbeitet von der Autor 6 years ago
California, USA

Cutting out all scenes for getting a moon is at least 6 minutes for Any%

XenoSRL gefällt das.
Germany

The odyssey filling up looks like another 4 minutes for Any% to me, plus 2 minutes following

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