Any% in 0m 11s 530ms by
Beschreibung

What a big improvement!! This time I started experimenting with using a buffered jump at the start as cue to when to start moving. It seems to work pretty well, not perfect but good enough. It's way less annoying than having to check the timer and try to time it with that. I also got a much faster ending this time, while not quite like the record it's getting there slowly. I think future improvements all comes down to faster and faster endings.

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Level
F59
Kategorie
Any%
Character
Umihara Kawase
Lauf
Rang
Zweiter Platz
2nd
In-Game Time
0m 11s 530ms
Datum
3 years ago
Plattform
EUR / PALPC
Details
Spieler
Verifiziert
3 years ago
Eingereicht
3 years ago
Spielstatistiken
Follower
31
Läufe
810
Spieler
14
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Leaderboard Update #4
I've been thinking the last couple of days of even more changes, albeit not too large ones. The biggest one is the removal of the 3DS version. Both me and Ico came up to the conclusion that it's too different, essential "a different game". 

This is due to it being: 30FPS, 10 Less Stages, 5 Less
8 days ago
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