Beschreibung

Wanted to figure out the best method of memory manipulation to work with this new double spindash strat to make it more viable, as I'd seen some people not getting it during the tournament. Using Chrezm's 'Window Strat' seems to be 100% reliable if done correctly.

Chrezm's video explains the specifics.

Spindash through the propeller, avoid making dust on the conveyor platforms, no need for extra dust at the end.. The zip is the important part, you need to stop at a specific point where a window is half off screen, then trigger the boss and get back into position.

The double spindash is a significant time save and altogether can get you between 1:36-1:38 (joeybaby got 1:35 with some added optimizations). Here is only 1:38 as I just wanted to demonstrate it working.

Bestenliste
Level
Wing Fortress
Kategorie
Sonic
Ruleset
Current
Pauses?
Pauses
Lauf
Rang
4th
In-Game Time
1m 38s
Datum
3 years ago
Plattform
Genesisᴇᴍᴜ
Details
Spieler
Verifiziert
3 years ago
Eingereicht
3 years ago
Spielstatistiken
Follower
873
Läufe
1,275
Spieler
276
Neueste Nachrichten
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

1 month ago
Neueste Threads
Veröffentlicht 5 years ago
0 Antworten
Veröffentlicht 5 years ago
0 Antworten
Veröffentlicht 5 days ago
0 Antworten
Veröffentlicht 8 days ago
4 Antworten