Help With Timing
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Help With Timing
Aktualisiert 5 years ago von Imaproshaman

[section=Full Game - Basic Expanation] I used this to time my video. I took the full video length and subtracted the time from the beginning until the start of the run, and then did the same with the time from the end of the run until the end of the video. Then I added those two times up and subtracted it from the total video length just to be sure.

[Section=Full Game - In Depth Explanation] That may sound a bit confusing, and if it does--well I wouldn't blame you, but if it does--here's an example using numbers.

2:06:40 was my total video length. From the start of the video until the start of the run, is 3:51. The end of the run is 2:02:11.

I took 2:06:40 and subtracted 2:02:11, therefore getting a 4:29. Then I added the 4:29 and the starting 3:51, getting an 8:20. Lastly, I simply took the 2:06:40 and subtracted the combined 8:20, and the resulting time was 2:58:20.

Sure, it's sort of lengthy, but it's an easy way to time when you can't necessarily go by frames. As someone without a current working computer, it gets the job done.

[Section=Individual Worlds - Basic Explantion]

I played the recorded footage back and used a timer (Floating Speedrun Timer, but any will work) to manually time the footage in real time as if I was timing it during the run. Which seems fair to me.

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