Beschreibung
Level 1 was alright, mediocre bunnyhops but the Tank kill and boost near the end went well. Level 2 was also fine with a slightly scary Tank spawn after the boost, and the finale was good. There is a level 1 skip to avoid activating the Tank which saves a bit of time that we didn't do here (it's in our L4D2 run), that would be the big time save now. Also, Sanford and Son represent!
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | Docks | 2m 08s 876ms | 2m 08s 876ms |
2 | Barge Gold | 2m 35s 184ms | 4m 44s 061ms |
3 | Port Gold | 0m 56s 016ms | 5m 40s 077ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Kürzliche Durchläufe
Veröffentlicht
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