A Couple Questions
What are mods/mutators? And, what are the rules about different perk levels? Just interested in doing some runs and want to make sure I follow the rules correctly.
Well any perk level is fine but of coarse the higher the better., no mods or mutators (e.g trader time changer) basically it I think fairly straight forward.
I don't think we should even worry about collectibles since it has no real affect on the game and is not really important in the runs anyways it would just be a pointless category to have imo.
superlinkgod gefällt das.
If we want to try and have challenge run categories like no trader that could be something. ( no use of the trader whatsoever, pickups for ammo and weapons etc allowed. )
Kürzliche Durchläufe
Level: Crash
Level: Crash
Level: Castle Volter
Level: Subduction
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