Fighter Combat Chamber Techniques
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Fighter Combat Chamber Techniques
Aktualisiert 9 years ago von Carrotfoot64

This is a video detailing a few interesting tricks you can use for this challenge.

Common Moves: Instant Mega Force Blast (↓ → ①) Enemy Grab ( → ① Near Enemy) Judo Throw (← After Grab) Double Kick (① in Midair) Smash Punch (Press ①) Giga Force Blast (Hold ↓ ①, release when red/orange) Sky Kick (↓ ① in Midair)

Room 1: In the Knuckle Joe room, start off by killing the Knuckle Joes that are level with you with an Instant Mega Force Blast (Down, Side + 1). Afterward, grab the newly spawning Knuckle Joe (Side + 1 near it) and judo throw it behind you. If you have good RNG like in the video, the two Knuckle Joes above will be in a position to be killed. If not, one Knuckle Joe above will live. If this happens, lust jump up and get a quick kill with a double kick (Hold 1 in midair).

Potential Problems:

  1. If you are not killing the newly spawning Knuckle Joe that is level with you on the other side of the room, you will have to Judo Throw earlier. Once the Knuckle Joe fully respawns it will be below the throwing arc.
  2. The Judo Throw may not always hit every Knuckle Joe, as this only happens when the one above you kicks to the center. If this is the case, follow up with two double kicks.

Room 2: Kill the line of Nruff with a double kick. The two lines of Cerulean that appear can also be killed this way. It is suggested to kill the higher line first so that you may kill the second line as you descend. Afterward, the final line of Cerulean and the Waddle Dee can be killed with a double kick.

Potential Problems:

  1. If you are noticing a Nruff or Cerulean that doesn't die, you may either be kicking too early or moving too close as you kick.

Room 3: Use a double kick on the Sheld as soon as it spawns. Afterward, grab it quickly and throw it upward immediately. It will collide with the Bowby and kill them both. Turn around and kill the Bowby on the left side with a double kick. Do this twice. The second Sheld may not die from the throw, be wary of this.

Potential Problems:

  1. If the Bowby on the right is killing you, you may need to pick up the pace. Try to throw the Sheld as soon as you grab it, and quickly jump up to kick the Bowby on the right.
  2. If the second Sheld does not die after being thrown, this is likely because it was not close enough to the wall. The closer you can grab it to the wall, the more consistently you can get rid of it. Otherwise, you may sky kick it or double kick it without falling into it.

Room 4: Kill the first four Lanzers with regular Smash Punches (Just press 1). The fifth should be killed with an instant mega force blast, as it has more health. I messed up on this in the video, so don't be me.

Room 5: The line of Bouncy can be killed with an instant mega force blast. For the Bouncy Sis, kill one with your method of choice (a smash punch or instant mega force blast will do well) and wait a split second for the others to spawn. Kill the other side with an instant mega force blast, and turn around to finish the other off with the same techniques.

Potential Problems:

  1. One Bouncy may get away if you mess up on the Instant Mega Force Blast. Try closing the distance between you and the line or waiting for the line to become more level with you.
  2. Bouncy Sis that have just spawned may not be hit by your attacks if you time them incorrectly. They can still be killed with double kicks.

Room 6: The two lines of Sodory can be killed during the duration of one jump. Simply double kick one side, and turn around to double kick the other as you descend. The third line can be killed with a double kick if you stay close enough to the one on the end.

Potential Problems:

  1. Similar to Room 2, you may have one that lives. Make sure you do not move into the enemies too much, and do not kick too early or too late.

Bonkers: After killing the Sodory enemies, go to one side and charge up a Giga Force Blast (Hold down and 1). Once he finishes yelling and his jaw closes, his invincibility will be lifted. Release the blast, then shoot two instant mega force blasts. Jump up afterward and use three consecutive Sky Kicks (Down + 1 in midair). If all goes well, he will take enough damage.

Potential Problems:

  1. Incorrect timing of the Giga Force Blast will go right through Bonkers. Make sure to wait until his entry animation has concluded.
  2. A strong stream of Instant Mega Force Blasts may go through Bonkers. Don't try to do too many at once, as it may not bypass invincibility frames as he walks. This is more common when you try 3 Instant blasts rather than starting with a Giga Force Blast.

Room 7: Stand above and hit the Kabu that appear with Smash Punches. If one escapes a punch, follow it below and continue your assault with double kicks. Keep an eye on the Flamer enemies, as they will attempt to charge you. Destroy them with the same tactics as you would for Kabu and the Golden Waddle Dee. Note that there will be one Kabu and one Flamer that may not go down as quickly.

Potential Problems:

  1. If you stand too close to the Kabu stream, kicking the large one may send it straight into you. If your time is going well, you can take a hit and still get Platinum. Otherwise, keep your distance.
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