Arbuckle Farm Any%, GIF by GIF
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Arbuckle Farm Any%, GIF by GIF
Aktualisiert 5 years ago von TG

Hey, so you decided to start running GaHNL.

The run starts on one of the harder levels in the run execution wise. Farm gives you a crash course on elbow drop jump cancels, ledge kicks, and really goofy falling kick hitboxes.

[section=The First 3 Seconds of the Run] At the beginning of every level in the game, there is an invisible area at the start that triggers a text box. Thankfully, there are ways to skip almost all of them. We're going to jump over the first one in the game right here.

When a level fades in, the game freezes until the animation is over. However, there are four frames during the fade in where you can input movement. To get over the first gap, simply press jump during this time. Every frame works except the very first one. The next two frames after the fade in completes also work.

While jumping to the hay bale, hold down to do an elbow drop. This is necessary, else your jump will fall short. https://i.imgur.com/W4tPtXQ.gif

If your jump is going to make the hay bale, press jump just before hitting the ground. This will buffer Garfield to cancel the landing animation of the elbow drop and instantly jump. https://i.imgur.com/354Yl7J.gif

Once you get the elbow drop jump cancel down, turn the jump into a ledge kick by pressing the kick button while rubbing up against the side of the top hay bale. This will cause Garfield to glue to the top of the hay bale and reduce the amount of time in the air. (Reminder that the fastest movement options go Grounded > Fast Jump >> Slow Jump) https://i.imgur.com/9mrYbrg.gif

After you get that mess down, jump backwards so you can collect the first egg and continue on with the stage. You can even press jump during the end of the kick animation to do a jump as quickly as possible out of the animation. https://i.imgur.com/NryqcA9.gif [Section=The Ladders Up to the Third Egg] This section has a Fox guarding the way up to the third egg in the level. There's two way I've used to get past this part: a easy, slow strategy; and a hard, fast strategy.

The easy but slow strategy involves jumping on the ladder, climbing up it, and holding left and kick. This will bonk the fox so you can progress upwards. Keep in mind if you're holding up and left, you kick may not connect with the fox because this game is great. https://i.imgur.com/wC1iBdR.gif

The fast but hard strategy involves jumping onto the ladder, and jumping off the side and hitting the fox with a kick on the way backwards. This can be very fickle, but I've had success using the latter of the two coffee cups as my visual cue of when to make the first jump to the ladder. If you jump slightly before or just under it, you should be good to go for the kick after some practice getting the timing down. https://i.imgur.com/W7lsZsG.gif [Section=Pre-Hay Bale Climb] The section before the hay bale climb has a pretty dumb strategy if you're really looking to milk the tenths of the seconds out of the split.

If you don't want to mess with the upcoming nonsense, three simple jumps during this section are good enough until you wanna go for a really good time. https://i.imgur.com/T6p1NuC.gif

However, since you want to be on the ground rather than jumping, you can cut a jump out of this section by jumping as late as possible off of the breakable boxes and doing a downwards kick on the first fox. You can barely bop'em and save a jump. This strategy saves approximately the same amount of time as a ledge kick vs. a regular jump going up the hale bail climb, so in the grand scale of the universe it's not really worth it. https://i.imgur.com/lAHO9mv.gif [Section=The Hay Bale Climb And The Bit After It] Remember we used a ledge kick in the first 3 seconds of the run? Well it's time to do that 11 times in a row. https://i.imgur.com/vKLW7Dz.gif

Once you get the top of the hay bales, just walk off. After you jump off of the ladder, you can buffer a jump just before hitting the ground to perfectly jump over the upcoming fence. There are little-to-no visual cues of when the ground is coming up, so it will require some trial and error practicing to get it. https://i.imgur.com/DzN9xsd.gif

[Section=The End] Once you overlap the right edge of the final barn, three jumps perfectly sends you into the 10th egg. https://i.imgur.com/RCO8nfC.gif

And boom, you're heading to Haunted Mansion!

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