Have been added as mod due to inactivity, would like to add another person so we have two active in future. You don't have to have experience as I can give you the info, but you should have run the game, reply here if you're interested!
Will be retiming existing runs over the weekend as I noticed a second barrier discrepancy on a twitch->youtube updated run. Will edit this post once this is complete.
If anyone has suggestions or comments about rules or such, do let me know. Thanks!
A few years ago, an edit to the ruleset came about. Its intent was accessibility for runners who would be unable to play with RF off. Thanks to this we added four new runners to the board. My intent behind this rule addition was that a runner would change to Normal/RF off when ready. Originally the board had a firm rule against RF. When I first started speedrunning the game I found a run by HitSponge which used RF and was 8 seconds ahead of the WR at the time. It seemed reasonably clear to me after some play/experience that this feature makes Arcade Mode easier in a variety of ways, and top runners continued to keep RF off.
A run was submitted by GrayWarden, who currently holds second place on the board using Normal/RF OFF. The submission had Easy/RF ON with a time of 10:05. The runner is already capable of WR without using RF. I am disappointed not to have had the opportunity to discuss the options with you prior to your submission, as you so thoughtfully raised the use of Switch service to me recently in a separate thread. There is a post in the forums regarding precisely this from the time of the change. I am sorry for the lack of total clarity in the written rules however, and I'd be happy to discuss these with the community, as well as any other talking points.
Use of RF with grenade launcher can be a handicap against grunts at times, or an additional lag factor if misused. In my view however this is overridden by an overwhelming advantage on bosses and other stationary objects. This is reasonably clear, both from fights such as the panzer in stage 2, and because the run in question has several uncharacteristic errors for a top runner submission which do not lose time as expected. I invite readers to compare the runner's rejected run, and the 10:11 on the leaderboard.
Let us also look at a very old run by HitSponge using RF, of 10:07, which was for quite some time 8 seconds faster than fletchr's 10:15 wr, and was performed in 2013.
If I were applying the letter of the law alone, I would be forced to accept the new submission. However, with the points above considered, I judge that the runner has contravened the spirit of the ruleset in view of his existing second place time with RF off. The runner is at fault for failing to broach this before submission, however, I am also at fault for failing to make the ruleset crystal clear. For these reasons I reject this run. Please forgive the long nature of the post, but I should rather be transparent especially since as super, and wr holder, there may be seen a potential conflict of interest in my actions, which is not my intent.
I feel like the current ruleset suffices, perhaps we might add a rule recommending runners switch to Normal/RF OFF from approximately sub 10:50. All thoughts and feedback on the ruleset welcome.
Hiya, planning to run the game without any desire for a super optimised time. Just wanted to create a space to ask/discuss about the permission to use Red Code, as I noticed it's only used in the WR so seems to be a recent rule change. I would value other runners' thoughts so that a consensus is reached before I run with or without it.
I ran Mercs GEN both Arcade AND Original Mode for NissanTV marathon #2! I believe this will be the first time Original Mode has ever been showcased as a speedrun at a live event!
I ran Strategy Mode (Arcane) for NissanTV marathon #2 - did some editing to show off all characters.
Realised after I submitted my run that three of us on the board unwittingly ran the game at NTSC even though it was PAL exclusive on SMS. The Game Gear port was worldwide so there's a reasonable argument to grandfather in permission for that. It's a common practice in many other SMS/GG games (Marble Madness, Trivial Pursuit etc), but can I just say sorry to Oreb for not realising - I'm sure you'd be easily able to equal your performance on NTSC if you wished, however, if you feel like it'd be fairer for the rest of us to re-submit at 50fps, I'd be very open to that. Discussions welcome :)
So the trick is easy and very safe. Here's a setup video.
Get to the gnome screen.
Go DOWN as far as you can so you're hitting the rock.
Move LEFT to the river screen.
On any of the frames where the screen is fully black, change to holding DOWN RIGHT. You MUST do this before any fraction of the screen loads in
Then you have infinite time to press 1 and transition back to the gnome. Once on the gnome screen, press RIGHT. Boom, Gnome Skip.
So basically you have always got an 11 frame window to achieve this. You can also PAUSE while the screen is black to be super safe if you want to.
Hello all!
I will be running the C64 any% Secrets Allowed category for RGLtv's Jankuary! https://horaro.org/jank25/schedule
https://www.twitch.tv/retrogaminglivetv
I have no idea if this is the first EVER appearance of FQ in a marathon but I'm utterly delighted and I'd love to see any of you there cheering along.
Never played the game, would love a guide that explores weapons pros/cons, general strategy, etc!
Played the game as a kid, so quite familiar with it, but would love a tuto that expands on routing options, safeties, potential hazards/solves etc :)
Never played the game before but very interested in learning it! Would love a guide/tuto, cliff notes on hazards/solutions, anything useful for a newcomer.
Now that someone has finally given me a mod job to do, I've updated timing rules to what seems most sensible, and retimed the existing run.
Time starts on fadeout of title screen. Time ends when the baby counter shows x00 in the music stage.
I'd love to hear any thoughts/feedback on this in case it can be improved.
Secondly, I wondered does anyone have interest in a money category that involves actually playing skilfully in the bonus stages. If you successfully glitch the level one for baby grabs at the tube, and prevent damage, with perfect play it is possible to reach $20,000 before game end. However, that is inconsistent. $15,000 might then be a fairer goal.
Thoughts welcome!
I noticed from playing that the hostage count ticks down really quickly on a first pass and yet we've been waiting at the helipad at the end of levels. Checking this out, it turns out as soon as you despawn the hostages on screen, they'll count immediately and you can advance slightly faster.
With that in mind, I think it makes sense to change the run end point. I'd suggest the frame hostage remaining count reaches 0 as an unambiguous point. Thoughts welcome!