Good catch, I'm fine with that. I timed the beginning from finishing the brand input to when IGT starts and it's around 30 seconds, so I'll add that.
Proposed ruleset:
- In any order, defeat: Tan, Floormaster, Bee, Cif (full), 0stRanger IF Lev and Mon.
- No Special Brands, except for 0stRanger.
- Time is tracked using a real-time timer.
- Time begins after obtaining the Void Rod.
- Time ends upon reaching an ending with your current character. See other categories for details.
That's how I've been doing runs at least. Another idea is to end the timer upon defeating the last boss of your choosing.
Raindropping on left walls is not a thing. The clip in hell temple is probably a grapple clip. (consult the glitch companion found in resources) You'll get a better answer faster by asking in the discord, since there's proper nerds there.
posted this in guides. Nice one
cool clip, this should save a bunch of time even if failed a good few times.. goodbye water watching
Cheers. I tried emailing him but got no response. I thought it might be something like that since he is a very busy dude. My email might have been a bit weird too, dunno.
The thing with his run being on the leaderboard was a fun thing to have, since it was submitted by someone else, I didn't think that much about it.
I also found out that the account the speedrun was credited to on this site was wrong as well lol.
Aight. I found some time. Looked over the other runs, things are as Tyler says. I also did a good several runs on two separate computers, making saves before and at the start of every level. Ammo count in the clip doesn't change between any level, though you can buffer a reload during a loading screen, in that case, the animation will be displayed at the start of the next level and the ammo counts can be seen changing. Even then, the ammo count in the clip would be full, instead of 19. If you go to the next level by completing the level you're currently in, the screen seems to always fade in from black, no matter how many times you load it. I tried entering each level many, many times from the previous one and the fade-in never failed to happen. The only time the fade-in didn't happen was when loading a save.
I removed Cr1tikal's run due to being suspicious. Based on current knowledge and evidence it seems like the run was spliced together using saves at the start of levels. Shit don't add up. I hope to be proven wrong.
I fail to see what confronting him achieves before any action is taken. He wasn't even the one to submit the run to the leaderboards, as someone else did it on his behalf. Sadly it'll probably take me at least a week before I get a good opportunity to do some verification and investigation, I'd just like to personally have an indepth look at things before any decisions.
Curious, I'll do some research and verify once I have more time.. I'm pretty busy the next two weeks but I'll try to find time during or afterward to check what you claim. Doesn't sound very good though.
https://www.speedrun.com/gigantic_army I'd like to request mod for this leaderboard. The current one doesn't seem to be active and my attempts to contact them have failed.
hey, like Tezur0 said: we don't know what causes the skip. It either happens or not as far as we are aware. Any% is pretty much a joke category because of it so don't worry about it.
Sorry for not replying, I don't get notifications for these. I have no clue what actually causes the autoscroller to get skipped since no-one plays this and I have practically no information on it other than "it might or might not work if you put it on compatibility mode"
You're the hero we need but don't deserve. The new version completely fixes the game for me, crazy!
I added gametime, maybe it could be made default dunno yet