I'm genuinely impressed! I think with some more effort you can actually get the wr. But please don't start your recording so late next time. And sorry for the delay.
The emote speed glitch is now also disallowed. Message me or post on the forum if there are any other glitches you would like to use for me to make a judgement!
Sorry, I don't think I will allow it. At the same time it seems quite difficulty to detect, especially for level runs. There is an option to create a separate category but I don't think there is much point unless it entirely changes the gameplay on some levels.
It may have been somewhat inconsiderate to accept such run for wr, I shall reassess this in the days coming.
Sorry, forgot to change the time after retiming
Only just found out the trampoline strats existed for a long time already, genuinely thought I was the first haha
Just opened up Roblox for the first time in years and found some new strats for y'all!
The first and biggest time save is on trampolines. You can jump straight from the white trampoline to the light blue or dark green one. It is a little random, but seems to be more consistent if you also start with a bounce on the brown trampoline and hold the spacebar. You can also jump straight onto the burgers from the dark green trampoline.
As for the second skip, you can jump around the killblock on level 7. Not too hard imo.
Then, you can jump onto the 1 stud line earlier on the next level. You can then jump to the pink ladders on the left side rather than the right, and do the bounces turned the other way around so that the final bounce propells you forward.
Hope it helps shave some time off!
To be completely honest there is no need. I can verify most runs myself, and in case I have no time or motivation there is Aaron as a substitute. I'm not completely rejecting the offer, I will keep it in mind and possibly message you if there is ever a need. Thanks a lot for the proposal though!
Changed Level 6 rules to state that the run starts when you stop touching checkpoint 5 as it seems to be a more consistent way of measuring run length.
No, I don't think there is a point in adding that :p (goofy ahh emoji) Just more clutter for an uncompetitive category
Now the game rules state that using admin commands is disallowed.
I'm a little confused about how my retime results are turning out for those stages, especially Stage 3. Somehow in runs that look exactly the same - the time is different by a few frames. Could this be the result of differing framerates?
I was trying to do this strat before! Always seemed possible, but not quite
I believe I've already seen it used some time ago, but I'll definitely be happy to see more runs actively utilising it!
Added Legacy sub-category for runs using patched glitches.