Maybe one, but if anything the routing would most likely be the difference between all side-quests only and all stickers.
I feel that all the extra bits (i.e. Stickers, Side-quests, upgrades and/or frog rings) would all be separate categories and doing Hundo would be meeting all those requirements since it would be a 100% run. Meaning this would exclude extra/needless dialogue exhaustion, shortcuts/utili-bots (if possible) and anything not recorded in the game's pause logbook since I feel that screen would best reflect what a 100% run should be.
Ah alright, well I'm looking forward to running this game and am interested to see if anything comes up. If I can help at all with that lemme know.
That's interesting, so with all that having been tested I can only assume a large portion of the game has been messed with and whatnot to try and find ways to beat the game faster through exploitation and whatnot. So how optimizes would you say the game/route is, or rather, what is the likely hood of discovering something new? Sorry if this is a stupid question, i just pickup up learning this game yesterday.
How much has OOB been messed with? I was messing around with it and found a save point in the living room and a coin both outside of the room, television side. Have any other rooms and such been explored in a similar fashion?
Are there any that could possibly be discovered? I'm thinking because of how old the game is, there must be some glitches or the like that could be sued to skip large or required sections of the game. Or is the game too well made/optimized?