التعليقات
United KingdomKollieflower1 year ago

Must admit I'm not the biggest fan of using auto-clickers or external tools to rebind mousewheel either.

Combination of left-click and space bar is still plenty quick enough for sub 25.

CBK_, Hibnotix و 2 آخرون تُحب هذا
United KingdomKollieflower1 year ago

Not that I wish to be a moderator/verifier (can't promise I can give the time up for it at the moment), would there be anything wrong in accepting someone in to mod/verifier on the proviso that if they stopped being active in the community they are removed? Could maybe be a decent way to help you get through the backlog of submitted runs.

United KingdomKollieflower1 year ago

Though forcing players to set the fps to 60 is unfortunate, I do feel it is necessary since the game does play differently at different frame rates that can allow different strats at different frame rates. I don't think setting the fps to 60 is all that cumbersome to set up, and with Steam's built in FPS counter it's easy to get that displayed.

I think PC players should be allowed to bind support jump to the same controller as player one if they want to but I have no strong feelings about it.

Input trackers should absolutely NOT be required. They can be nice to see for people wanting to learn button timings but they should not be required to be accepted, in my opinion.

United KingdomKollieflower1 year ago

My thoughts on the above :-

Timing: I don't have too much to say regarding IGT vs RTA. I don't mind either. IGT feels fairer in my mind for those playing on consoles/lower end PCs, but RTA feels more "true" to going fast. IGT is obviously also much easier for everyone. But overall I honestly don't mind which one and am happy to go with the flow of how others feel.

IGT might cause an issue if there is an All Visions category, as I think (and this needs testing) the full game IGT stops when you get the final hit on Nahatomb. IGT does not include Extra Vision's time. Unless you want to allow manual addition of the clear-game IGT + Extra Vision's IGT in submissions.

Framerates: As we know that the game plays slightly differently on different framerates, I agree that the game should be capped at 60. Switch targets 60 but hits approximately 50. I don't think this will make a particularly big difference, honestly. If it turns out it does we can re-assess, but as other consoles target and achieve 60 and do not go to 120 (to my knowledge), I think it's fair for PC to be capped at 60. I also think it's fair for PC runs to have a small yet clear FPS counter in the corner of the screen. Steam's is fine for this, but others can be used if need be. There will, of course, be an element of trust in that people don't cheat the FPS counter.

Support Jump Binding: I think it's fine for PC players to be able to bind the support jump to a key on the same controller. I personally feel it would be ridiculous to ask for a hand-cam to make sure support jump players are using two controllers.

Game versions: I don't think there's a conversation to be had here at this time. It is impossible to discuss what we would need to do to accomodate an update that we don't know the contents of. Any discussions on an update would need to take place after an update has dropped. Super Mario Odyssey's board just has a Version value against each run. When/If an update drops, a decision can be made at that point as to whether all new runs must use the new version or if old versions are also fine.

Mods: As long as a mod does not give an advantage over a non-mod player, I don't see any issue. EG: A music or sound effects pack is unlikely to give any major advantage. If a mod helps with timing something, or makes weird quirks occur that give an advantage then those mods should be banned. Perhaps it could be stated in the rules that mods that do not provide an advantage are allowed but to ask a run moderator/verifier if unsure?

Other points:

  • Agreed on new save file, unless a particular category requires an existing save for whatever reason.
  • With the knowledge we have currently, I agree that runs with support mode enabled should be able to be submitted to standard boards providing the support jump is not used.
  • I don't see why costumes shouldn't be used so no problems there from me.
  • I think a "No Major Skips" category would be a good category to have. Some people like running No Major Skips categories. DTP's board has one of these, too.
United KingdomKollieflower1 year ago

How are either of these for the heart? More frames in the first. https://i.imgur.com/Ag6uwtc.gif https://i.imgur.com/HHu6B7M.gif

United KingdomKollieflower1 year ago

Sure. I'll see what I can get later tonight.

United KingdomKollieflower1 year ago

These are certainly not original, and I'm not sure if they'll be any good, but here are 32x32 gifs of the life coin and the dream stones from PRS if you wanted to use them.

Coin: https://i.imgur.com/Ig9ElmV.gif Blue: https://i.imgur.com/RdpYOi0.gif Green: https://i.imgur.com/E6KQ8lk.gif

Same again but less frames if you'd want them to be a little smaller in size: Coin: https://i.imgur.com/rHjbR1x.gif Blue: https://i.imgur.com/lqQFrTY.gif Green: https://i.imgur.com/kIo4AcJ.gif

buggle و Balneor تُحب هذا
United KingdomKollieflower1 year ago

What's going to be used for 1st/2nd/3rd icons? Will it be the same as the Klonoa DtP boards?

United KingdomKollieflower1 year ago

That's maybe a decent compromise, submitting as the lowest difficulty used.

That may still be unfair if a point comes up where a player needs to change costume/difficulty followed by a damage boost (that wouldn't be possible on Hard). But I guess there needs to come a point where you simply can't please everyone.

United KingdomKollieflower1 year ago

If the board is split between difficulties (which I do think it should be), changing difficulties for the warp would invalidate the run, surely?

United KingdomKollieflower1 year ago

I'm in favour of banning pauses in IL runs since it's unknown if it can be exploited to mess with the timer.

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