Hello everyone! Recently, we have noticed a few issues with the run rules that have proven to be challenging. As a result, we've decided to outline these issues along with potential solutions. If you have any suggestions on how to address these problems, please provide them here.
1- Run Starting Times: Currently, the starting time is triggered as soon as the player moves. However, this isn't ideal, as players can exploit this by waiting for a few seconds. This causes the run to technically not start, yet the in-game time continues to progress, bringing the player closer to the midnight mark. Possible Solution: Start the run when the character gets off the bed.
2- Run Ending Times: Given that most endings end at midnight in-game time and the run ends when the "THE END" text is displayed (without distortion), there isn't much room for improvement in this aspect. Possible Solution: N/A
3- Glitchless and %Any Categories: Although these categories have been here for some time, they haven't been utilized due to the absence of any game glitches that would make the run faster. Possible Solution: Merge the categories into a single category.
These are the issues we've identified so far. If you have any additional points or suggestions, we would greatly appreciate it if you could share them here or through our Discord DMs.