In Dinnerbone's original post, he wanted the challenge to be done on Hardcore difficulty. What was the reasoning for not adding this rule? Nice WR btw, just kinda not in the spirit of Dinnerbone's challenge
https://discord.gg/uNy92qa This discord server is used to discuss a variety of real-time strategy speedgames, including Age of Empires, Starcraft, Warcraft, and Command & Conquer. The Stronghold series' discord server is linked there as well
100%ing a campaign mission is defined by the "Guardian of the Realm" achievement. I did a run of the first mission:
There are 11 options in the Survival tab: 5 normal survivals, 5 hard survivals, and endless. All survivals sounds like it would include both the normal and the hard survival minigames, and while that would be a long category, both "All survivals" and the category board in its entirety feel incomplete without them
I did a speedrun of the first scenario (Elector), and I might do more in the future. For now, I'm just gonna leave this here:
Access Luncheon and buy the Chef outfit and hat. Timing starts on file select and ends on purchasing the latter of the two shop items.
This category would already be one of the most skill-dependent and intense categories while being shorter than Any%. 1.0.0 exclusive as of now.
After seeing how the introduction of Nipple% has changed the routes and time estimates for both 100% and All Missions, Chef% might increase the incentive to experiment even more with Bruncheon and Bruncheon-related sequence breaks, especially faster and/or more consistent ways to reach it
I don't think we need two non-Any% categories that are almost the same (WP and All Story Moons) with one of them having no runners at all. Instead, I'd prefer a category where you would have to play through the entire story: All story moons in order, getting your hat stolen by Klepto, and traversing the Moon cave.
On the Discord server, we seem to agree on this
"Low%" is a general term for avoiding something while completing the goal, which can be low items, low coins, low jumps etc. Minimum captures, the category currently on the leaderboard, isn't the only low% category and should therefore get a more precise name imo. If other low% categories like e.g. Jumpless ever get added, "Low%" as a title for minimum captures would definitely become inaccurate, and it already isn't ideal - so please change that up
The glitchless/exploitless rules include: "No gathering points on enemy keeps and no using them to cross swamps, rivers or slopes, or move the same troops to multiple targets at gathering speed" It should go without saying that this also applies for the army camp's and mercenary post's original gathering point, but after recent submissions, it seems like the wording should be specified.