التعليقات
تشغيل: Caribbean Admiral
Missouri, USADrumboardist2 months ago

Just wait until you get a back-to-back Rum drop at the start! Sub-18 is do'able! (Although I don't LIKE skipping the Hull upgrades....)

تشغيل: Caribbean Admiral
Missouri, USADrumboardist2 months ago

I always knew that grinding boats was gonna be a faster strat than trading and blowing up the lil' guys, my issue was always affording the Dynamite! Dang, great run!

16jason16 المعجبون بهذا
موضوع: Speedrunning
Missouri, USADrumboardist3 months ago

Twitter's dumb. I liked lookin' up new WR's for things to watch every afternoon, and now I can't. I am the sad.

grnts المعجبون بهذا
تشغيل: Altered Beast
Missouri, USADrumboardist5 months ago

Fantastic run, chief!

موضوع: Altered Beast
Missouri, USADrumboardist6 months ago

This is insane, y'all. Also, I tried it on the Arcade, and it doesn't wanna work, possibly because it has to be off of a kick knockdown after punches, and he'll read your inputs and punch if you're standing, kick if you're crouching. So I'll have to figure out how to manipulate him into doing a kick-knockdown near the left edge of the screen, then hug him.

موضوع: Caribbean Admiral
Missouri, USADrumboardist1 year ago

Since you don't need Cargo, that is. I've found that buying/selling your ship for the first 3 goes quickly, then buy/sell goods for another point to give you a +3 to hull (+30 HP is huuuuuuge in the early game). From there, you wind up getting Damage Given/Taken by the mid-game (all 5 points), Transfer-Goods can probably be manipulated easily by the time you have a cargo of 500+ (just move from town to town quickly, 20 trips for that 5), Boarding 12 ships should happen if you get jumped in the mid/late game (or just pick off smaller ships, I guess).

I need to route this a lil' better, then grind it with a No-Story exit AND a Rum Drop to get to the Cogs faster.

Missouri, USADrumboardist1 year ago

Well shoot, new strats then!

'grats, chief, you've earned it! I dunno when I'll wind up comin' back to it, but when I do, I'm doin' NEW THINGS.

\o/

موضوع: Target Earth
Missouri, USADrumboardist1 year ago

Would be one heck of a challenge, no doubt. I kinda toyed with the idea of the (obvious) "No 2800 Powerup" category, and this would obviously expound upon it to push your weaponry as far as it can go.

I meeeaaaaan, if you wanna throw down a run of it, I'll make the category!

f1r3w2lk3r المعجبون بهذا
موضوع: Superman (NES)
Missouri, USADrumboardist2 years ago

That's a royal shame. Shoutouts to StTommyBoy, may he forever be a Superman. His Mod-status confirms it.

JSR_ المعجبون بهذا
Missouri, USADrumboardist5 years ago

Okay, one last thing! Fionordrequester did a quick video, demonstrating the "Veggie kills a party member, and you get stupid XP from doing so" trick, which I'm not entirely sure is a glitch? The game appears to take the murdered Party members' XP, multiplies it by the XP you get from finishing the fight itself, and bingo, that's what you get at the end of the fight.

So, in theory, you could have all of the characters survive the Earth fights and go to Namek, go right for Kewie, and intentionally sacrifice Chaotzu and....everyone else in the group is at max-level. Do y'all qualify this as a glitch, or just faulty programming to be abused? Hooray, moral gray area!

Here's the video:

UPDATE: So, with further testing, this Kewie-XP fight is wrong on a couple of sections -- at no point will Chaozu ever be stronger than Gohan, nor is there a point where you could level him up without also levelling Gohan. Also, Gohan doesn't actually attack when "Auto-Fight" is selected, so...I don't know what's up with Fio's ROM, but it's doing wrong things).

As for the glitch itself? Well, in THIS fight it glitches out because Veggie isn't a true party-member, so his AoE attack -- which has a chance of hitting other party members -- gets interpreted badly, and if he DOES "AoE" the party....sometimes it's him melee'ing everyone else individually, sometimes he does a singular Ki-Blast to everyone (as if you'd used a Lunch card on him)....it's badly programmed, and I'm calling that one a glitch.

Having said all that? Later on the game, when Veggie is in the party normally? You can select the Bakuhatsu-ha, and Chaotzu, and have the two of them march out into the field, and if he targets his fellow party-member? You still get the XP from it, meaning player XP is meant to be calculated in with the "dead enemies".

So if you were to, say, intentionally bring along an Earthling and sacrifice them against Zarbon? You're set for the rest of the game. It uses the correct animations this time, so I'd wager it's not a glitch in this instance. (That previous one, though...yeesh. Green-screen deaths ahoy.)

MORE UPDATES: Okay, so doing this particular trick (glitch?) on the first Zarbon gives you max Levels (RIP Chaotzu), but the game conveniently forgets this after Zarbon 2, so you're rolling up on Rikuum/Gurudo with Veggie at a robust 32,000 BP (eep), and everyone else is rendered back to their previous, "I didn't fight Zarbon" Power Levels. This isn't good. So.....it glitches on Kewie, it glitches after Zarbon 2 (if you used it on Zarbon 1)....but every further fight, it treats it as legit.

I'm thinking it should be ruled a Glitch? But there's ways to make it NOT glitchy (you can get past the Rikuum fight with it, and it'll still hold everyone at max level)....so I'm conflicted. Thoughts, from the DBZ RPG crew?

Missouri, USADrumboardist5 years ago

Oh, other things I wanted to talk about, were specific glitches, things that might be considered glitches, and just...general strats that we know of, so far. (Should probably be made into a guide and put into "Resources", but eh. I might make a video at some point of time, covering a general guide.)

~Glitched Card + Battle Power: I'm not knowledgeable as to which versions of the game this can be done on (between v1.0, v1.1, v1.2, and various translations), but from MY experience, v1.0 works great.

Anywho! If you have at least 4 party members, and no Oolong cards in your inventory, you can enter the Stats screen while in combat, and select the 4th character (2nd row). This will bring up their stat-page; Press A again to clear through and go back to the main Combat page. NOW select the Item option, and the game will....not react well, spamming the dialog (if any) that occurred prior to the start of the fight.

The first thing of notice is that whatever your first Card is? It's offensive rating is now wonky, and will cause odd things to happen in fights. (Usually a higher-offense rating than the normal vanilla card, although other oddies can happen. Your mileage may vary, depending on the Card Style -- Ki cards tend to be the same but higher-damage, while other cards could have you flying around, doing "training" and the inexplicably hurting your enemy, and so on.)

The 2nd thing you'll notice, once you've left this fight, is that certain character will have a much, MUCH higher Power Rating than they should. Gohan, Yamcha, and Krillin will all sport a 2.6 MILLION rating, giving them enough offense to handle most everything in the game. Other characters will get bumped up to 75k, still very nice for the majority of fights.

~Card Duplication #1: The THIRD thing you'll realize, after doing the GC+BP, is that if you select the 3rd person to attack, it won't progress to another character after selecting a card. And, in fact, every time a card is selected by this person, then cancelled back, it will replicate that card....multiple times, if there are slots allowed. So if you had a Z/Z Ki card, and you selected 3 other cards, then that Z/Z, then cancelled back 4 times...you'd have FOUR Z/Z Ki cards. (Or, for the purposes of Radar%, Glitched Cards.)

~Card Duplication #2: Similar to the GC+BP setup, with without the pesky "Oops, I borked everyones' Power Ratings". Instead of selecting character #4, select Character #7 (note -- you have to have at least 7 people in the party). Now, similarly to the previous dumping scheme, you select cards the 2nd Character (not the 3rd character), and can duplicate them in the same manner -- select/cancel to duplicate the LAST card he picked.

~Cursed Card (Glitched Card #2): Ah, the fabled boss killer. Need to have at least 5 selectable party members (so no, Dende's lil' friend doesn't count --but Dende does!). Put the person who will be creating the card in the 3rd slot, and have a "Preferred" card available for them to select. Character 1 picks a card, Character 2 Picks a card, you skip character 3, Character 4 (or 5) picks a card, you go back up to Character 3, and pick the Preferred (group-attack/AoE) card. The game jumps down to the last person to pick a card, but you cancel up to Character 3, hit A twice, then cancel back away from his pick altogether. The game creates a card out of thin-air, with a lot of weird symbols surrounding it.

This card has a WIDE variety of effects, depending on what its' Defensive rating is -- so you can modify it to do all sorts of gloriously-weird things by Failing to run (and lowering its' Defense by 1 each time). Things I've found it can do -- force anyone to become an Oozaru, crazy damage, hard-lock the game....don't do that last one. (I think just about any attack can be recreated by dropping it to the right defense-rating?)

Also worth mentioning that it will never truly hit "1 Defense", so you'll have infinite runs simply by having that card on the screen. It WILL start to bug out the game, so I don't recommend that.

~Ginyuu Glitch: Beat down Jiisu/Baata, so only Ginyuu (Gokuu) remains. Damage him until he swaps into someones' body. Now switch your character order so the person you want to lose (coughCHAOZUcough) is swapped with who Ginyuu used Body Change on. Finish the fight out, and you have Ginyuu!

~BP Overflow (glitch)? For the Saiya-jin, if you get them down to 5 HP or less, then use a healing item (in-combat) that restores their HP to full -- Kami, Shenlong, Korin -- then they will receive a level-up. If you have Dende up to level 3, and have HIM do the healing, then the Saiya-jin will receive the Zenkai-boost (the BP they woulda gotten from the level-up), but without actually GETTING the level-up. So their XP is the same.

I'm not entirely sure if this IS a glitch? But since I have no idea how the programming of this works, and multiple ways of getting the "proper" Zenkai boost, I think it's fair to assume that they simply forgot to program in the flag to "Level = Level +1" when Dende does the healing. Anywho, since that person won't cap out on XP, that means you can keep boosting their Power Level to obscene levels.

~Item Glitch: The game lags in menus. We all know this. Anywho! If you select a Restorative item (anything that heals up your HP, KI, or both), and try to use it on someone who is already at-full, the game will tell you it can't be used, and default to where the cursor was when you hit the A button. Thing is, due to the lag, you can press Up/Down + A to select a different item, then have the game "Can't Use" to default the cursor onto...items that shouldn't be able to be used. The prime examples of this are from Radar%, where you use a Pool/Puar card to try to restore someones' Ki, fails, then the cursor falls back onto the Radar. This attempts to open up the Radar (which pulls up the world map in the process), overwriting the current combat status, and allowing you to move around on the map as if you were no longer in the fight.

(Interestingly, you are simultaneously in and out of combat at this point -- you cannot use any Bubbles cards to avoid further confrontations as if you were in combat, but the game will still advance the step-counter so you can still get into more fights.)

Other applications of this glitch include using a Buukujutsu to escape the Rikuum/Gurudo fight, or the secondary BP-overflow glitch~

~BP Overflow Glitch #2 When not in a fight (so...usually a shop), procure several Kai-ou Sama or Saichourou cards, and Item-Glitch onto those instead. (Sooo....get another Pool card, have it right next to them, Up or Down + A, profit.) This will apply the buff to whoever you want, as if you were in a fight, but it will remain on them. However, the game won't allow a second application until you change maps (or enter a fight)...but since the fastest and easiest way of doing this is simply entering/exiting shops, then you can stack up someones' BP to insane heights rather quickly.


~Zenkai Boost.
Well, I just described this in the BP Overflow, so...lookit that.

~Turn off Combat while flying/Guaranteed Combat while flying.
I'm PRETTY sure these were programmed in for testing purposes, since it's simple button-presses to activate it.  Anywho, select FLY, then do not press anything except Y three times.  Now press X (to turn on faster flight), and congrats, you've turned off combat!  

If you need to land on the overworld, you need to reset the No-Fly-Mode (NFM) by flying, landing, and flying again.  NOW you are able to Y (x3), X --> NFM!

As for guaranteed combat, you simply start flying, and tap the direction you're moving + Y three times.  (So Left + Y three times, or Up + Y, or...whatever the direction you chose.)  A fight will occur after the exact same amount of movement, every time, which is VERY handy for forcing the end-game gauntlet to get to Freeza 3/4 faster.  (If you do it exactly the same every time, you'll get into a fight at the same beat of music.  It's neat!)  Also, there is no need to Unfly to reset this, as you can immediately Direction + Y three times to get into another fight right after. 

Anywho, those're my notes on such things.  Yes, I realize this is mostly a retread of what I put in the other thread, but I wanted to also include notes on each glitch, as well as UNFLY and guaranteed fights.   (Also also the BP-overflows.)
Missouri, USADrumboardist5 years ago

Hey y'all, just wanted to toss out my 2 cents on the categories and such.

Any%: To be fair, this should be "Any% Glitchless", or just "Glitchless"? So the Glitched Card, Glitched Card + BP set, Item/Radar Glitches, Card Duplication, Party Member XP Glitch (?), and Ginyuu Glitches would be off-limits. I specify Glitched Card vs. GC + BP because they are two different Glitched Cards, AND two different ways to duplicate cards (one of them is the GC + BP, because it sets certain characters' Battle Power to set-values -- Gohan/Krillin/Yamcha get 2.6 mil, most everyone else is set to 75k).

Story-Mode%: I actually have a LOT of thoughts on this one. I agree with most of the category (and would actually add more rules), all the way up to "Gokuu/Gohan/Piccolo reaching max level". Aside from the 2-3 hours of grinding necessary to get Piccolo up there (and then using Freeza 3/4 XP to boost to 47), it feels ridiculous for Gohan to have to do so. Canonically, Gohan was USELESS for the Freeza fights, and Veggie was out-moded the moment he went to his 2nd form. Gohan, at max level, has a Power Rating of nearly a million, which makes him somewhat-viable in the fight. (Roughly the same footing as Piccolo, which i juuuuuust don't see as being possible. Also, Veggie is even MORE powerful at this point, making it extremely difficult to get Freeza to kill him off. (I mean, yes, run until you have a bunch of 1/1's, send him out there, hope Freeza targets him, but still a royal pain).

There is also the factor of possibly using the Party Member XP glitch, which would remove 2-3 hours of grinding, but then make you sacrifice 2-3 minutes of fighting (against Freeza) to kill of Veggie and whoever else to make Gokuu go SSJ.

For MY money, the rules should be the following:

~Obviously glitchless. ~Raditz must die to a Makankosappo. ~Yamcha/Ten/Chaotzu must die during the Green Saibamen fights, or against Nappa. (Skipping getting them so they "cutscene-die" is acceptable.) ~Gokuu must use Kai-oh Ken against Nappa. ~Kai-oh Ken, Genki Dama, and Moon/Tail must be used against Veggie. (Getting Yajirobee, while not required, is helpful if he decides to go crazy.) ~Gohan, Krillin, and Veggie have to survive the Ginyuu Squad. ~Ginyuu has to body-swap into the Frog. ~Have Piccolo fuse with only Nail. ~Veggie must die prior to Gokuu arriving for the Freeza fight. ~Gokuu must use a Genki Dama on Freeza. ~Krillin has to die against Freeza, forcing Gokuu to go SSJ.

...and that'd be it. You're still riding Piccolo like a rented mule for all the fights he's there for, but once you're past the RNG-nightmare that is "Make Veggie try to hit Zarbon/Rikuum/Jiisu", it's a breath of fresh air (until Freeza shows up). There's also some interesting challenges in figuring out how to accomplish the goal of Kai-oh Ken + Genki Dama + having enough in the tank to successfully beat Veggie (on earth) anyways, and having that same situation arise against Freeza. (Which, well....that's kinda what happened in DBZ anyways, right?)

Vegeta% No thoughts here, looks good.

True 100% How exactly are we supposed to get to SSJ Veggie, if no one is allowed to die? Someone needs to die, so he can go SSJ, and Veggie sees this, and thusly becomes the final boss after Freeza dies.

Radar% Honestly, I like the name of it, even though the true title should be "Any%" (to separate from "Any% Glitchless" or so-on.) Semantics, I know, just pointing it out.

So those are my thoughts; my routing out of Story% really mentally kinda broke me, not from the minor-deviations from Any% Glitchless...but from the run literally doubling/tripling in length due to a heinous grind session. You can Zenkai Gohan up, but there is no shortcut for most of Piccolo's XP needs (well, technically there is -- get to 45, Porunga Card for a free level-up, then a couple fights and Freeza 3/4 get it done). Still, the requirement of HEAVY levelling bothered me, so I just wanted to toss that out there.

I say keep the ridiculous grind for the True 100%, so Story% might be a lil' more interesting (while still being somewhat different than Any% Glitchless -- and more challenging, honestly, 'cause even towards the end you only have a Nail-fused Piccolo, who is FAR less beefy).

Missouri, USADrumboardist5 years ago

FLY NOTES: To shut off combat (once), fly, Y x3, then X. If you have to land, you can re-initiate it by doing a fly/land/fly, then doing Y x3, X. (Entering buildings helps...somehow, not entirely sure just yet.)

RADAR: When you use a restorative item on someone and they are full up (so the item won't get used), the cursor defaults back to where you left it, allowing you the option of re-selecting it (for the purposes of selecting another party member to heal).

HOWEVER, if you press Up/Down + A at the same time you are selecting the healing card, the cursor will "move" to the other item, but the "icon" will show the original item -- thus, the game attempts to use the original item (for our purposes, the Puar/Pool card), fails because it is used on someone who is at max Ki, and then the cursor defaults to the Dragon Radar.

By using the Dragon Radar, the game attempts to locate any nearby Dragon Balls, effectively putting you back on the map (although technically still on combat, so you can't use any Bubbles cards while you've Radar'd out of a fight). This is why the Combat Music still plays, and the game is desperately trying to re-draw the map using in-combat sprites. Since you are also technically outside of combat, this means you can still get back into combat, which can mean you fall down the Radar-hole of constantly "running" from fights.

We use Puar for the Radar Glitch because it's very quick to get, and restores Ki points which you should NOT be using on your characters most of the time -- you could feasibly use a Bulma card to save 1 Point in shopping, although if someone takes damage somewhere you won't be able to skip out of combat and forced to fight it out. (Troublesome in general, but positively run-killing if you had any Glitched Cards on-hand that you needed to save for boss fights.)

CERTAIN BOSS SKIPS: In order to skip the Fake Raditz Boss, your last fight needs to have had the outcome of "I defeated all enemies." This sets the flag of "Fight = Done", so when you skip past the first Raditz, the game checks to see if "Fight = Done" so it can run the "Fake Raditz was beaten" dialog. (If you have not won a fight prior to doing this, then the "Fight = Not Done" flag will still be set, and the normal dialog that precludes the fight will occur instead.)

Similarly, if you attempt to skip past the actual Raditz fight without having won the previous fight, then the game will simply reset back to his normal dialog that initiates his fight. (Lucky for us, the Radar Skip doesn't count as running, and simply ignores the fight you were just in; thus, the last "fight" that the game will read, will still be the fight you "won", and it will carry over to THIS fight too, allowing you to skip. So if you get into any fights after Fake Raditz, keep Radar'ing your way past them until you get to Raditz.)

An interesting example of needing to immediately move away from enemies after the Radar Glitch is following the Ginyuu x3 fight, prior to fighting Freeza (Form 3). The 3 Ginyuu's have actual physical bodies (and, thus, triggers to start the series of fights), so the first group is killed to remove the one furthest-south; this way, when you Radar-Skip away from Freeza, you can hold Down and walk away from him. (Failing to do this will still leave you near enough to the remaining Ginyuu's, which will re-initiate all THREE fights again, then Freeza, and uuuuuuuuuuugh. Don't do that. Just walk away, man.)

Finally, the Freeza 4 fight (And SSJ Veggie) cannot be Radar'ed out of, as the only remaining flag to be issued is "Roll Credits", which requires a couple other flags to be set -- If Gokuu is SSJ = Yes, and Is Veggie alive = Yes. Since this rare combination affects ONLY the final two fights, there's no Radar glitch that can move past them; instead, you will simply reset back to Gokuu landing (somehow still in SSJ form, if you had that happen), and the Freeza 4 fight resumes from the start. If you radar during the Veggie fight, then...the last check the game makes is AGAIN with Gokuu landing, so you get to do Freeza 4 all over again (without Veggie, since he's OBVIOUSLY removed from the party), and then more credits, and then the SSJ fight again, and baaaaaaaaaaaah.

So don't radar outta those fights.

GLITCHED BP: Honestly, outside of using Dende to cause a Zenkai Boost on Gohan (without the XP gain), I didn't know about this specific trick until I saw this run. I will need more information as to how it works, since this particular glitch is accomplished (during the Saibaman Fight) at the same time you're glitching cards and duplicating them.

GLITCHED CARDS AND DUPLICATING: Selecting either someone in the 2nd row, or -- if you have enough characters to facilitated it, the 3rd row -- from the in-combat menu. Press A again to leave their personal menu, and return to the battle menu. Go up to Item, and it should cause the intro dialog from the fight you just joined, as well as graphical glitches.

(Don't quote me on this, but I'm reasonably sure the 2nd row/3rd person version will ONLY work if you have no Oolong cards in your inventory, hence why they are dropped prior to going to the Saiya-Jin/Saibamen fights. I haven't gone out of my way to procure some Oolongs prior to attempting it with Gokuu in the party, nor do I really feel like it because it's slow and not useful at that stretch of time.)

This can cause a few different effects, but the one we are looking for is making the first Card in your list have a glitched-out offense rating (top-left), and preferably not a Ki card (those attacks take longer, and -- as we've determined -- you don't wanna be spending Ki in fights, it could screw up your Radar'ing).

Now that you have the glitched card, select the 3rd person in your character order (if you picked the 2nd-row person; if you picked the 3rd row person, pick the 2nd person -- just remember 3/2, or 2/3). This person will not automatically progress onto someone else after selecting their attack, and when you cancel back through the selected attacks, it will duplicate the LAST card you selected. Soooo....drop off all your good cards except the Glitched Card and one other, pick the Glitched Card, back up twice (now you have 2), select the garbage card, select a Glitched Card, and back up through all 5. Now you have 5 ridiculous-powered cards.

SUPER-CARD: The is the card we use for killing Ginyuu (v. Gokuu), Freeza 3, and Freeza 4. I've tried it with different party orders, but it always seems to come back to re-ordering your group in mid-fight so it's Person 1, Person 2, Gohan, Person 4, Person 5, etc.

After the re-order, Person 1 picks a card, Person 2 picks a card, Person 4 picks a card, and you back up to Gohan to pick a Preferred (Piccolo) style. Cancel back from Person 5, Gohan re-selects it (despite the cursor being on an invisible card), then you cancel back off of Gohan's turn entirely. This mysterious "invisible card" should turn into the Super-Card, which can then be made into a Ki card (via Chi-Chi) and will have...different properties, depending on what it's Defensive rating is. (So Krillin --> pick a card, Tenshinhan --> pick a card, Yamcha --> pick a card, Gohan --> A A A, B, A, B B B, done!)

I haven't puttered around too much with what the various levels (1-8) of power the Super-Card will do, but I do remember one of them being a guaranteed Moon/Tail card, regardless of who is using it. Sooo....ever wanted that Oozaru TenShinHan? Well boy howdy, do I have an attack for you!

If I remember any more notes, I'll try to think of 'em. Oh, don't fly directly to Freeza with Piccolo, the game hard-locks. (Also, there's a reason why you use Buukujutsu to get out of the Gurudo/Recoom fight instead of the Radar, because the Radar will softlock the game. Buukujutsu will allow you to land and walk up to Jiisu/Baata.)

DBcade المعجبون بهذا
Missouri, USADrumboardist5 years ago

I would LOVE to know how to do the Radar Glitch. And...well, those other glitches too.

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