مواضيع
Dead3y33 years ago

No pause short days seems good, but I think fewest days makes both the timing of the run more difficult (percentage of current moon is harder to gage) and the run less enjoyable. No one would ever hit tab to speed up in game time, and this makes everything in the game slower (pack opening, resource gathering, etc). Additionally, no cleared save could end up becoming a problem. Getting a record = storing enough money to get a couple sets of the last two packs. Then you just get lucky (goblet, bricks, planks, and iron ore deposit). Having cleared save still relies on some of this luck, but the skill involved in unlocking packs quickly helps lessen rng dependence. Also, as stackman has been proving lately, cleared save means iron from an early mine may be better than explorer pack unlock.

These are my reservations, but I am open to seeing non-cleared save if you are. Not too interested in moon-based timer currently, but I'd love to hear counter arguments

نبذة عن Dead3y3
تاريخ الانضمام
3 years ago
عبر الإنترنت
11 days ago
جولات سريعة
19
الألعاب المُجراة
Super Adventure Hand
Super Adventure Hand
آخر سجل 2 years ago
11
جولات سريعة
Neon Rocket
Neon Rocket
آخر سجل 2 years ago
5
جولات سريعة
Nineteen
Nineteen
آخر سجل 3 years ago
1
تشغيل
Stacklands
Stacklands
آخر سجل 3 years ago
1
تشغيل
Sandustry
Sandustry
آخر سجل 4 months ago
1
تشغيل
الألعاب المتابَعة
Sandustry
Sandustry
آخر زيارة 15 days ago
6
زيارة
Nineteen
Nineteen
آخر زيارة 2 years ago
57
زيارة
Stacklands
Stacklands
آخر زيارة 4 months ago
370
زيارة
Super Adventure Hand
Super Adventure Hand
آخر زيارة 4 months ago
108
زيارة
Neon Rocket
Neon Rocket
آخر زيارة 1 year ago
45
زيارة
الألعاب التي يُشرف عليها
Stacklands
Stacklands
آخر حدث 4 months ago
37
أحداث
Super Adventure Hand
Super Adventure Hand
آخر حدث 4 months ago
20
أحداث
Sandustry
Sandustry
آخر حدث 15 days ago
4
أحداث
Nineteen
Nineteen
آخر حدث 2 years ago
2
أحداث