Dridorado Ruins (Hard) has no rules regarding Pacteria, so the rules allow you to gain an advantage by training powerful Pacteria in advance.
However, looking at the running so far, it appears that Pacteria has not been used. Is there an unwritten rule not to bring in Pacteria?
In my opinion, I think it's interesting to utilize the unique element of this game, which is breeding Pacteria.
ex) When I ran with Kozupaku (air 20 x 5 pieces), I ran a time of 16:26, which far exceeded the world record.
Thank you for adding the additional rules.
I would like to add only one point. I also want "or retry" for timer start.
I think everything else is fine.
I think that the measurement section is the same regardless of normal or hard.
I think that it is easier to measure if the timer is started by stage selection or retry selection, and the timer is stopped when the goal is reached.
If you are considering automating the end of measurement by image recognition, I think you can say "measurement ends (landing) after XX seconds from when the depth reaches 300".
I thought about how to divide normal mode and hard mode.
In hard mode, the course selection screen after clearing is recorded on video, and in normal mode, the movie after clearing is recorded on video. I think it's a good idea to decide to follow that rule when applying for a speedrun record.
There is an idea that you can tell by looking at the state of the air capsule on the way, but I think it is better to make a rule that allows you to make a more reliable judgment.
I want to make new category.
The new category I want is to time each of Sandra's navel, Quox's nest, Druaga's stomach, and Valkyrie's ice cave in the ruins of Dori Dorado. This requires two modes, normal mode and hard mode.
The measurement section is considered to be from the time of retry selection to landing.
Sample video(Sandra's navel normal):