It's on the discord server. You can play windowed/fullscreen with no alt+tab crashes. Runs a lot smoother than with DxWnd and looks nicer too. (Game might still crash for any reason but it's rare.) https://discord.gg/sFSmFJtkCJ
Hi. I realize that this game might be difficult to get into speedrunning due to how disorganized all the strats/glitches are. They're hard to find and there's no clear walkthrough that includes all useful glitches. So I'm gonna work on some guides for all up-to-date routes/glitches.
There is a lot to do but I hope this will help get more people actively running the game.
I will post all guides once they're finished on speedrun.com.
Can someone draw me a blueprint of the mansion? There's so many things wrong with the layout lol.
Good job I've been asking a lot of people to do it and no one wanted to. I think the time can be down to 19:10 but when I did that on the marathon the recording was messed up due to my settings being wrong for the marathon... I'd have to derust like crazy if I wanted to attempt again.
Instead of starting from hitting start from the menu, timer for individual levels will start the frame the loading screen ends at the beginning of the level in order to incorporate clips from full game runs and to make life generally easier. The current run times and the IL rules will be updated. Thanks to Molotok for the suggestion.
Can we not have any% as a misc. category. No other game does this.
Matt wanted to organize the leaderboard better and I thought I'd do it since he went to bed. I preserved everything, even the text under the submissions. If you notice anything wrong let me know. We'll double check before clearing up the main page.
Another note: we need more people running the game, or at least the same runners from before practicing and improving times. We found a new tech that allows wall clipping in certain places, and we have definitely not found everything yet. Every so often I open the game to look for new things and sometimes I do find something new. It would speed up the process if people helped out.
If you're really interested in the game and want to help unveil all the shortcuts, join the new IJET discord.
Suggest some things for the server if you want more. For now it's just for discussing strats and glitches and posting speedrun vids.
FPS manipulation is pretty powerful but only works on weaker systems. Since using external programs isn't allowed, and not everyone has a low-end computer, I'm not allowing speedruns that use low FPS to bypass doors.
So much potential with this. I can't believe it hasn't been found before, and I'm actually surprised that I found it. I didn't expect anything to work and I literally spent hours just doing random actions against random corners. Then 1 out of 1000 attempts this happened. I then opened up OBS and attempted it again. 2nd time was much cleaner. Also this may look fast, but it took me 3 minutes since the start of recording (I cut that part out). So there's gonna be a lot of learning and risk/reward stuff. It just means that the WR will always be open until someone can find a consistent way to do this glitch. I'm just really happy I found this.
Edit 1: OKAY so I have learned that you can't clip through corners that push you away when you jump whip them. It simply isn't possible. That applies to most corners. However there's still some potential. Just gotta find the right places to use it.
Edit 2: Apparently only corners with small ledges can be clipped through without being pushed back. No idea why.
Edit 3: So after a couple days of testing, whipping may not be necessary. Also, it may not even have to be a corner. You can jump through walls as long as you're standing on a tiny ledge. I haven't tested this myself, but this is really neat.
coming soon... (I didn't even beat it 100% yet tbh)
edit: Can someone show me a video where they get 100% so I can adjust the 100% rules for that. I actually have no idea and I'm too lazy to do it myself. I'm not even sure if I'll attempt running the game again..
When recording, usually people use livesplit. Sometimes people use sony vegas and add a timer on there. However when there's no timer on the video, I found it easiest to time it using this site: http://www.watchframebyframe.com/
You can use < and > to go frame by frame. I usually write the time of the first frame of the run down on notepad, then write the time of the last frame, then subtract the two.
(The first frame being the frame the screen flashes white after clicking start, and the last frame being when the frame the final IGT appears in the box at the end.)
The reason real-time is used alongside IGT is because the timer pauses when you click off the game. RT is the most accurate time if you take that into account.
Also regarding that site, I found it accurate enough to use here but it only reads up to the hundredth, and not the thousandth decimal place.
Potato.
"Timer manipulation" is no longer a thing. You can actually save real-time by skipping the introduction by pausing during the intro dialogue, then clicking off the game and on it again.
I used to think that the in-game timer would only freeze but the dialogue would continue at the same rate. That's not the case.
So now the game will have to be timed real-time. I will be using both the IGT and RT for future runs to make it fair for everyone.
This new rule is retroactive, I will take care of the old run times. No worries about re-timing it yourself. However the old runners may want to run it again with the new trick and bring their times down.
Worked on it on and off for a long time. Finally finished it today. Thought it would be cool to share.
Edit 3: Okay so according to wikipedia it's about 59.7 frames per second. Any% = 25577 Frames = 07:08:25 TAS (First Frame to Last Input) = 27164 Frames = 07:35:01
If none exists, can we make one? And include both original and remaster in separate rooms :O So we can include as much people as possible~