Time without Loads is Coming!
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Time without Loads is Coming!
نُشرت 2 years ago من

Hey all,

The Arknights speedrun mod team is very excited to announce that both the Ch 1 Summoners and Side Story categories will be transitioning to "time without loads" starting on June 6. Time without loads is the time taken while playing and not calculating time loading. This is an effort to curb against hardware differences. Please note that time without loads is not in-game time, like in Annihilation.

Be aware that this transition may move your position in the leaderboards. However, we feel that this is more representative of the skill of the runner that does not rely on hardware supremacy. Therefore, we believe that this is fairer.

To celebrate the release of time without loads, we are also happy to announce that Heart of Surging Flame will also be released on June 6. We look forward to see some exciting runs and strategies in Siesta!

How do I calculate time without loads?

Similar to PRTS Runs and the current method for Side Story timekeeping, you will take the first frame of the DP meter filling and the last frame when the DP meter stops filling, then calculate the difference. The change will be that you are now only calculating individual stages instead of calculating the entire run.

Check the Rules of the category for reference images.

New Resources

To help with calculating this change, a new spreadsheet will be added to Resources that will be publicly accessible. This will help calculate your final time by pasting in the time from the YouTube Frame Timer. https://i.imgur.com/tacnwCJ.png

Please note that this is designed specifically for the YouTube Frame Timer. This will NOT work for framecounting. Please contact a moderator for assistance with framecounting.

Summary

We hope that this helps level the playing field for all players with many different hardware. As always, if you need assistance or have feedback, hit us up on the forums or Discord.

Sidenote: New Account will not be receiving time without loads as time spent in the menu (ie. leveling operators, choosing stages, etc.) is a crucial part of the run. This category will continue to be time with loads.

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