Threads
Washington, USASoapAgent1 year ago

If Pepino is on a ladder going down when you restart a level (he doesn't have to be currently moving when you pause), you have control instantly when the level loads, possibly saving around 1.7 seconds IGT. I tested it on two ladders in John Gutter and two vines in Ancient Cheese. Below is a video demonstrating the difference between restarting a level with and without the ladder exploit.

beebawp likes this
Washington, USASoapAgent1 year ago

I am fully aware that clipping is not a new concept in this family of games, but this felt unique. I was running through the underground room in 1-2 and threw a ninji against the wall, inadvertently taking damage because it bounced back at me. But when I took damage, I also clipped one tile through the floor. I feel like this could be worth exploring if it has any use, and it does seem different from the other clip methods I've seen (namely, there's no vine involved). Here's a picture of the result: https://photos.app.goo.gl/Z4wCaZG731NnxXEw8

Washington, USASoapAgent2 years ago

This is not a prank. If you can see this text, I hope that's because the issue was resolved

JACK4L, FlareBlitz and 6 others like this
Washington, USASoapAgent2 years ago

Note: This DOES NOT work with touchscreen input, and therefore it doesn't work in the original release. You must have the Scribblenauts Collection 2-in-1 card/ROM in order to use buttons.

Copied from description: The input for performing this glitch is incredibly simple: just do a jump (B, X, or up) while holding left/Y or right/A, release all inputs, then press a jump button again. You can also hold either direction before doing the second jump, as shown here where I hold right to jump straight to the Starite in A1-1.

There is no limitation on this trick in terms of which direction your first or second jump goes, so you could turn around midair, although you'll have to keep Maxwell's massive jumping inertia in mind. The only thing you'll have to worry about is how fast you let go of and repress the buttons, so that you reach max height without Maxwell falling too far in between jumps.

Edit: the main use of this glitch is in levels like these, where it is very easy to grab the starite by double jumping. This is somewhat faster than going into the sketchpad and using an item. Another example of this is the first "action" level in the tutorial world, where there is a ledge that is just too high to jump up legally.

Polonxy likes this
Washington, USASoapAgent3 years ago

I see that this board got added recently, which is cool. About a year ago, I created this video, which is a 100% run of the satellite version of the banana level (Level 5?):

I know that adding too many categories could cause category bloat, but perhaps just one level category, 100% Satellite could be added.

Washington, USASoapAgent3 years ago

I've also inadvertently pushed swimming entities into the ground by dropping stuff on them, but this is the first time I've seen a super useful exploit in this game.

Unfortunately, this seems like it's a very specific case that can't be replicated in many other levels, but if I find other levels with good clipping methods I'll post them here, and I encourage others to also experiment with clipping.

Washington, USASoapAgent3 years ago

Can someone who knows Japanese tell me what this item is? It's used a couple times throughout the JP 100% run to skip barriers and it would be really cool if there's an equivalent in English that works the same

Here's an example of it:

(If you couldn't tell, I don't know any Japanese lol)

Washington, USASoapAgent3 years ago

There is a run on the 99 Rounds Type A board which looks like it was meant for the 50 rounds board (:

Washington, USASoapAgent3 years ago

0.70 second IGT timesave, at cost of 1 heart

coachen, JDMI and 2 others like this
About SoapAgent
speedrunner with a focus on "alternative" platformers
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