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This is a PC game and all PC's are different and run at different speeds, has anyone thought of doing a frame count comparison. I bet you we will find some interesting results and maybe find a more fair comparison since all PC's run at different speeds and pc games do as well on said PC's, just a thought on possible a more accurate way to time rather then IGT.

Thank you for the good luck/fortune :D. I am excited to get back to it and also look forward to it :D. I just don't know when it will be yet.

mikromikko likes this

I do plan on running more IL's and any% at some point. Just for the time being life is a bit to busy to do runs or such

mikromikko likes this

From running IL's for a period of time to get my times down. a few things that I noticed was if you keep restarting the stage multiple things happen. 1 the music will break sometimes. 2 the enemy cycles change. to get the enemy cycle back to what I learned and was used to I had to exit the stage or game to reset them. I have also noticed enemy cycles seem to be difference when you are not doing IL's but play the stages normally

mikromikko likes this

Any of the videos I looked at didn't specify specs or drives. but i know on my PC(built in 2016) i get average load times of 3 seconds, My system only supports Sata SSD, which is what I have it installed to. and I am running ddr3 (1600)(16gb) ,amd 3+ FX-9590, GTX 1060(6GB). so someone else would have to test NVME or newer drive load times but I am guessing newer systems are the ones that have 1 second loads in the PC version videos I ran timers on. but hard to say with just quick tests and not more defined testing. TBH if anyone knows programing and can build a auto splitter to pause on loads for PC version that would be the easiest way to make accurate pc runs but then PC would for sure have to be seperate from others. but again i still believe that is a community decision and something to think about for the future

Has anyone found any Glitches in this? , i have found 1 so far, if you pause on the same frame you touch the end stage object. weird things can happen, I had it happen with dojo stage portals once where the stage would load back in but with the menu screen over the entire stage but you could still play the stage, then i had it happen in a normal stage too i pause the frame i touched the fruit end stage, left the stage, and then when i reloaded the stage all i could to is press the button to eat it, then it said i beat the stage in half a second and skipped the stage. so far i have only gotten this to work in time trials mode. so i am not sure if it would be a viable thing for an Any % glitched category or not

I believe it should be community decided of course if they should be split. But i clicked around a bit doing some quick testing on people playing it on different consoles(what i could find) and 5 different PC players to briefly test loads(all on the same load screen). and what i was able to pull was PC can be anywhere from 1 second to 6 seconds(probably depending on PC specs/speed) i wasn't able to find anyone playing on series X or XBONE. people playing PS4 version on a PS5 had just over 1 second load and switch had variable load times between 7 to 11 seconds. so my take from this is switch is certainly the slow but Xbox/ps5 and PC's(with a high spec PC) can have pretty close load times. but the switch is loosing a TON of time to everything else it seems 7 times how many ever loads will be a loss of many minutes. Just trying to help and gather info :D . I also wonder if physical to digital will make a difference?

TheRayReviewer likes this
  1. It will probably be a good idea to add milliseconds to the IL runs , them being faster and easier to get closer times with IL runs milliseconds will mater when more people start to run them. or when people want to challenge times.
  2. Do we have any insight or info on difference of load times between consoles/PC and even different PC's. different PC's with different specs will have different load times. if possible a auto splitter that negates load times on PC or something for that would be best(sadly not something i know how it make) that or a way to calculate time without the loads.
TheRayReviewer likes this

Would it be fair that anytime spent in a race is added to time(of that track) even if the runner has to redo the race or choose's to restart the race due to thinking they will loose/bad start?

I was wondering if we could maybe change or discuss changing the timing of this speed run to use In game time. the reason behind this being it is tough to keep same or similar timing between consoles and load times based on how good your disc drive reads(remember its pretty old hardware now). Also that allows people to load and run from a hard drive load because it won't effect timing .

Alright i resubmitted it. sorry about all the chaos that this has caused but i am glad it all got worked out. ty again for adding a NTSC category

I was under the impression NTSC was just going to be a separate category(as discussed on a different forum page) because it is of course not fair or equal to compare PAL and NTSC speeds

there isn't a NTSC version for nes but you can force the game to run in 60 hrz on a everdrive in a ntsc console(or AVS USB FPGA console) or in the emulator options if you play on emulator. Awesome, I love how the game runs and feels in 60hrz. 50 hrz just feels slow and floaty to me personally, probably just because i grew up with everything being NTSC/60 being an American

Would it be accepted if i were to run this game in 60hrz/NTSC ? i would understand if it would have to be a separate category

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