Survival mode is really fun and I was really surprised to see there was never a category added for it.
Hey, sorry for the late reply! I guess I didn't get a notification for this.
Cool to see you're still speedrunning and around in general. Your run was funny, as originally when I set the variable (if you sorted by it) you went from like 90th to 9th place. :D @mikethev
I honestly have a huge amount of interest (note, this is my opinion as a random player, not a moderator) with ILS in this game. I actually grinded day 1 on April/Gnarly and had it down to a 2:50, I think, but this game is very bad for an individual level framework.
As @lxx4n6xxl wrote, there's a lot of logistical errors in making a board that makes sense for ILs.
In my opinion, if ILs were ever added in the future (and again I wanna specify, this is my opinion as a player and I've absolutely not talked to anyone else that's a moderator about this) I would heavily encourage ILs to remove all co-op elements to reduce the insanity that would be the IL boards. Single character, single segment only.
Very cool! I somehow never saw these threads get posted until now. D:
Nice finds!
Sorry, that sounds like what I'm looking for, but where is this option exactly?
Hey there.
Is there a way to remove an entry on a leaderboard (as redundant) if two people end up switching between player 1 and player 2?
An example is actually myself and my girlfriend:
https://www.speedrun.com/keeper?h=Co-op-Low&x=zdnxrpn2-6njq4mjl.mln0380q
We played this online a long time ago, then recently broke the record locally, but in that process (1P and 2P literally don't matter in this game) swapped sides compared to when we did it online.
So now 1P and 2P show up as two different runs and there doesn't seem to be a way to categorize us as the same run without switching sides next time. Is there a way to do this?
Thanks.
I recently played this and am thinking about running it.
Does this game (or the series in general) have a way to practice individual screens? This is actually my first fan game / game in general of this franchise. I really like the mixture of Warioware.
Anyway! Just curious.
I wouldn't mind actually practicing certain screens, but if I don't have that luxury I'll just keep playing and learning over time!
Thank you.
すみません、忙しい一週間でした。スピードランも確認しました(フレーム数は5:59.320)。
おそらく今夜か明日、6つのループのサポートを追加します。
こんにちは。グーグル翻訳でごめんなさい。 :)
これを追加しても大丈夫ですが、なぜ6番なのですか?ループ6以降は難易度が上がりませんか?ビデオでは7+まで続くようです。このゲームは無限にループしますか?私は2つ以上のループを行ったことがありません。
Once you collect ammo (the drops that have little rocket-like things on them that enemies drop) you push start to cycle between your three sub-weapons: batarang, pistol and then dirk.
You can tell when Batman has ammo in reserve as in the top left corner, BATMAN turns from purple to kind of an orange-ish colour. Likewise, once Batman runs out of ammo (or has 0 ammo) it reverts to purple.
HAHAHA I like how this run opens. I looked it up to check out strats for a small race!
PIka: HEE HEE HEE HEE HEE HEE HEE HEE HEE.
Congrats Endy!
Do I dare say this was... a sick run? Bwahaha.
... I'm sorry.
Which emulator?
Some mobile ports vary wildly for accuracy.
Hey all.
I made a new tutorial (and put it under guides) for Batman today, but I hope in general it helps out a new generation of runners trying to learn this game. It's good for probably <10:10 times, which in my opinion is very strong, and once the foundation is laid for new runners to be around that time, I really hope it encourages more to try for that elusive <10 time.
You can find the tutorial here:
If anyone has any questions feel free to message me on Twitch or to join the Batman Discord!
Happy Batcember. ;D
Hey! Nice to see support for this was added.
In my opinion, yeah! Having a legacy (pre-release or miscellaneous category) addendum of those who took part in the pre-release competition would be a very cool thing to add. It's cool to see what some of what other people ran having it linked to this board as well! The competition in this was very strong. Much stronger than I ever expected it would of been. xD
I'm curious if anyone else sees this!
Where did you even hear of Grapple Dog?
I only entered the competition because of another game I run, Beard Blade. I met the developer through there, and the developer messaged me telling me there was a speedrunning competition for Grapple Dog and I should try entering it.
It was really fun in general! I wish more indie games (or games in general) held these kinds of competitions.
Is there a release date set, yet?
And congrats again to everyone who submitted!
I don't believe in this game they do - no, but someone could double check. We had this discussion nearly 4 years ago now, which is why running co-op "solo" was essentially worthless. Pretty sure if you start the game co-op, and game over, all the enemy/boss spawns retain the same spawn/boss health and doesn't change from co-op/solo on the fly. The game still has co-op boss health opposed to solo even if a turtle dies or games over, etc.
So in short, no, just dying before Shredder doesn't make it easier (or shouldn't) and should just make the fight more time consuming.
I created a TAS for this game a few days ago. As of this post, the current RTA record is 3:16 with 1 death. The TAS came in at 2:49 and 0 deaths (only saving 2s on the death I took in the record.) Re-posting this in guides. :)
Some of these room are pretty tight, but there's definitely time to save/pull from in the run if you tried to replicate strats. Hope it helps out someone!
A loooong time ago, someone tried to submit a co-op run that prompted a change in the rules. Sadly, this game barely sees co-op submissions, but in the future, I would like to slightly change one of the rules.
Back then, the runner started a co-op run solo (killed off one of the turtles) then beat the game solo, and tried to submit that as a co-op run. I rejected that run back then, and change the rules to state that each turtle needs to survive until the end of the game.
I think I would like to change the rules going forward: one of the turtles can die at the end at Shredder, but, have to be present on every stage. So as long as each turtle survives each stage, but, one dies at the end, the run is no longer invalid. This still prevents people from running a co-op category solo, but, at the same time, doesn't punish people at the very end who unfortunately die on Shredder (and hopefully, opens up co-op a bit more on this board.)
What does everyone think?