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jongyon7192p4 months ago

Have any been done? Often with hard mode speedruns that nobody have run, the usual response is that theyre annoying to do, so I understand if this is the case here too

jongyon7192p7 months ago

Yo, there are so many runners! But I don't see where they all hang out and stuff

bigscared 喜欢这个
jongyon7192p9 months ago

Hi, first of all, how would you define 100%? I'm going by getting all Steam Achievements, as I'm actually asking here under the ulterior motivation to get achievements quickly, haha...

I guess the biggest bottleneck is gear. Beat any% with Cirno first, but get enemy coins along the way, then get Reimu? Or Alice?

There's a badly translated guide that you wanna do quests to get gear, but also don't farm bosses, and to "combine" gear (is this reforge?) but never "exchange" them?? Yeah I think I get the gist, but combined with unlocking all characters too, I need to get quests that get otherwise impossible gold coins (youmu, marisa, sanae are ALL not bosses)... Hmm...

Anyway how tedious would this be? I guess something more medium length like unlocking all characters would be better.

jongyon7192p9 months ago

So obviously you can just get all the 100pts and 1000pts from not dying, but after that, there's the overall timer itself. So approximately, what's the highest possible score in each of the 5 stages?

Also, this question was probably already asked somewhere but I couldn't find anywhere that did or answered this. No youtube videos of scores or anything. Is there any I can find?

jongyon7192p1 year ago

I imagine this would be split between regular and DLC speedruns.

Even if you think this might not be a good category, I think it'll at least be fun to route.

The first problem is that the exp system isn't well understood. I searched online and found nothing. The grind may involve clearing the shortest Lv.11 (or an even shorter but lower Lv stage?), or perfecting it? Do trophies help? As for Daily Challenges, to make things fair, maybe you can disable internet connection for that? And is getting 20 illustrations random (probably the biggest question)?

You need to clear 10 Master stage and 20 Hard stages, mash 30 bosses, get 300 hearts (this surprisingly took a long time for me and so it might need to be considered in routing), and... everything else is just achievable during the Level Grind, for an expert player.

So what do you think? What would be the strat? What level would be optimal to grind? What is the EXP formula per song you clear? How many levels do you need? How much EXP did that need? And etc, etc...

Super_Nerd 喜欢这个
jongyon7192p3 years ago

Would that make for an interesting speedrun category? I'm interested!

jongyon7192p3 years ago

How in heck is EVERY pb in the main leaderboards posted within the October of 2017? That's crazy. It's like all activity for full game runs died all at once.

jongyon7192p3 years ago

I saw the WR not do this. It's pretty simple, right? Should be no problem saving time, especially on the last blue/pink part!

AnTiVirUs wyill 喜欢这个
jongyon7192p3 years ago

Sorry, didn't know where to ask. (is there even a non-speedrun discord?)

jongyon7192p3 years ago

Please add them. Itd make for an interesting run.

The difference between the above 2 runs is that 100% doesnt need to get Snowplow and 110 Off. So maybe we should have one of those 2 speedrun categories? Your choice.

jongyon7192p3 years ago

That'd be a 89.5% speedrun. Anyway, I was casual speedrunning 1-50 while watching SGDQ when I had a thought if I could speedrun the steam achievements. I looked and there's an obvious divide between which achievements are worth speedrunning and what not to. The 2 achievements are, of course, Step On 5k Bombs, and Mark 50k Bombs.

A lot of achievements are gotten automatically, but you'd have to keep track of hearts and do a few side things. Would this be too minimal difference from 1-50?

jongyon7192p4 years ago

What do we do in this case? That WR was 1 year ago too. His remaining Twitch VODs has one run that is slower than the current 2nd place. I couldn't find anything on youtube.

Is the 2nd place run gonna be the 1st place one? I really really wish I got to see the 1st place run...

jongyon7192p5 years ago

sorry! last link was temporary and im dum and it expired. get this one!

Permalink: https://discord.gg/8KR9cYR

The Old Deleted Post: Making this server just in case people prefer talking in discord. But there's no messages right now since I just made this. I don't expect a lot of people to join soon, but better to make one than not.

jongyon7192p5 years ago

It'd be good to collect videos for the hall speedrun courses in Lakewood town. We should have Level Leaderboards for these speedrun courses

Also, how would All Steam Achievements be different from pendant category? You'll need to do the konami code, grab 'n' go the tutorial, do all speedrun levels, and grab all hearts and books. Dunno if there's any other extra things to do.

jongyon7192p5 years ago

I think we can cut down on a ton of this. Like, before I opened this page I was expecting only any% and 100%, where both allow cheats but you start from a fresh save file. I suppose nothing can be done about how there's a free and expansion version. Multiplayer... I dunno.

Sorry, it was a lot to go through. A lot of these categories, people don't run, so there must be some way we can prune these, right...?

jongyon7192p5 years ago

The twitch link is broken. It has 2 slashes for some reason somehow, and has //v/ instead of /video/. PlsFixThnkU

jongyon7192p6 years ago

I know there were a bunch of 100% runs that went on for dozens of hours and those were by far the most interesting categories for me. But they don't seem to be posted here?

At the very least, does anyone know where I can find them again? Really Really Long-a-thon did make me want to watch parts of it again.

teh_supar_hackr 喜欢这个
jongyon7192p6 years ago

I mean, if anything, you'd think thay may become the "main" category if more people ran this game. it seems more apt for speedrunning to not include the boss.

jongyon7192p7 years ago

http://prnt.sc/dmbs91 I tried everything even up to browsers and different devices. You click that Save button, you're gonna get that "404 Not Found --- nginx" message! What's even going on...?

It's important I change my notification settings from my defaults soon because I'm the mod of this game and I need to know when new runs get accepted and such.

jongyon7192p7 years ago

Raindrop is done by walking into wall so that you are exactly 1 pixel into the wall, after which the wall pulls you into the wall by another pixel. Even if you're 0.00000000067 of a pixel off from this position, you either will just stay slightly inside the wall (the wall neither push or pulls you), or you push too far, and the wall pushes you back out, in which you will "align" with the wall, and you can't drop into that wall anymore.

Now this is about ice raindrop, so here's ice physics. Your speed is incremented by 0.03 px/frame. That's it, really. If you start walking, your speed goes 0.03, 0.06, 0.09, and if you stop walking from full 3 px/frame speed, you go 2.97, 2.94, 2.91, 2.88, ... 0.06, 0.03, 0.00. Yes, that's 100 entire frames of slowing down. La-Mulana ice is super slippery!

So ice raindrop is just walking into a wall exactly 1 pixel in despite the ice physics' subpixel shenanigans. (subpixels is any value less than 1 pixel. It usually refers to developer-intended fixed numbers or decimal multiplications.)

RainDropDry found that, to do the ice raindrop, you grapple on a wall, which puts you 2 pixels away from the wall, then you just walk for exactly 10 frames, then let go. Let's see here... .03 + .06 + .09 + .12 + ... .24 + .27 + .30 + .27 + ... + .06 + .03. = What? Exactly 3 pixels! Now you're exactly 1 pixel into the wall, you're pulled, and now you can raindrop! So that's it, right...? Well...there's the developers-UNintended fractions, and this is personally where I lose my mind.

(Just wanna note that you don't need hermes boots. Ice doesn't care AT ALL. Even if you land on ice with 2.4px/frame speed (hermes boots speed), if you keep walking, the ice will increase your speed until you're at 3px/frame (default walking speed). If you land with higher speed (like grapple walljump) the ice sets your speed to 3, hermes or no.)

See that line up there? From here on, we're going deep. And I mean, you thought 0.03 pixels is small, you didn't see anything yet.

Floating point values (floats) are used to conveniently represent extremely small and extremely large numbers. But not all is perfect, because floats represent fractions in binary, meaning it has to use 0.5 (1/2), 0.25 (1/4), 0.125 (1/8), and so on. When a number like 1/5 is represented in binary, it'll be an infinite string of "1100"s, and floats will simply have to be rounded after 23 decimals.

What is our position and speed represented with? Floats. Why? ...Dunno. But it sure makes my job harder!

Remember that 0.03? It's not exactly 0.03. It's 0.030000000000000002. Or 0.03 + (1 / 424 quadrillion). Yes. 400 quadrillionth of a pixel. That is our floating point imprecision (fpi)!! Now don't worry, this was just an example. In our ice physics situation, our fpi will only go as far as 26 millionth of a pixel, so it's not as bad! ¤faints¤

To calculate fpi, I just take the exact float value I got, subtract the "intended" part, then throw just the "imprecision" part into wolfram alpha. And I get the exact fraction of the imprecision! That's it? Ezpz! (Wolfram Alpha basically does all your math homework to the first 2 years of college, so everyone should be using it by now.)

In the numbers [0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.21, 0.27, 0.30, 0.27, 0.24, 0.21, 0.18, 0.15, 0.12, 0.09, 0.06, 1.03], I will line out all their fpi! (the last number is 1.03 cuz the wall pulls you in by 1 pixel at the same frame you do that last movement. I know, it's weird. No, it doesn't affect our calculations. I checked. Trust me on this wild ride.)

In terms of 26,214,400ths of a pixel: -7, +11, +4, -3, -10, +8, +1, -6, +12, +5, -13, -6, +1, +8, -10, -3, +4, +11, -7

You see something repeated here? 0.03 (or 1.03) to 0.24 all appear twice, and both times, they have the same fpi. No, they don't cancel each other out. And if they did, it would actually make all raindrops impossible because that 0.30 only appears once, and its fpi (which is guaranteed to exist) can never be canceled out using any sort of deliberate movement by an RTA player.

No, the truth of the canceling out FPIs is way weirder. (Or only slightly weirder. Look, I'm trying to keep your attention, alright?!)

If we add all the positive numbers, it adds up to 65. If we add all the negatives? -65. They cancel out...but why? I...HONESTLY don't know.

I mean, we can look at it this way, combining the repeating parts. 2¤ (-7 +11 +4 -3 -10 +8 +1 -6) +12 +5 -13 That is = 2¤(-2) +12 +5 -13 = 17 - 17 = 0

I don't know...but I think we got really lucky that the 21 FPIs happened to cancel out like this. How much time does this ice raindrop save?

I think this is the most useful I've been, researching floating point values, and that's just from picking up someone else's work and trying to find "WHY?"

Whaddya guys think? With just the fact that ice acceleration is 0.03 px/frame^2, this level of deduction is possible for Mulbruk~! Ohohoho~! (/uminekoMemes)

Timopy 喜欢这个
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