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Ohio, USASmileyz7 years ago

So I thought up some ideas for some new categories that we could possibly add to the game. First of all I was thinking that there could be individual level speedruns for each of the chapters (not including the prologue and epilogue). They could then even be divided down further into complete chapter and trial-only speedruns. For complete chapter the timing would start on difficulty selection and end on the last save screen and for trial-only I think it would start when you hit "finish preparations" and end on the trial evaluation screen when you get graded. I think that these two should be treated as "NG+" speedruns with all free time skills allowed, otherwise it gets somewhat complicated. We could maybe make runners equip the skills, but it wouldn't really be necessary.

My next idea was to have an All Trials category, where you start on the chapter 1 trial, and after you get to the trial evaluation screen and get your grade, you re-load the game and do chapter 2's trial, and then finish on the evaluation screen on chapter 6's trial. Timing would start on difficulty selection for chapter 1 and end on chapter 6 evaluation screen. This would also be a "NG+" category with all free time skills allowed.

Lastly we could have a NG+ category, which would have the same timing rules as NG with all previously unlocked free time skills allowed. This one might be a bit pointless.

Any feedback and suggestions from anybody would be awesome. I think that these categories (with the exception of NG+) would provide shorter runs for anybody who doesn't want to or can't run a 4 hour game, or for people who just want to speedrun trials or whatever.

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