评论
通关记录: CELESTE Classic
CanadaMeep_Moop2 years ago

First

CanadaMeep_Moop3 years ago

It had some unwritten rules from baldjared and secks in the original (smaller) community for this game. When they went inactive in this community we just kept it around.

Tangent5813 喜欢这个
CanadaMeep_Moop4 years ago

It also won't.

1 喜欢这个
CanadaMeep_Moop4 years ago

What are you trying to run it on? For the standalone ones they should just be executable files (e.g., a .exe file for Windows, .app for Mac). If you pop on our discord it might be easier to help you out. :)

myrmyxo 喜欢这个
主题: The Site
CanadaMeep_Moop4 years ago

@Habreno The community is on Discord (https://discord.gg/9Dm3NCS). It has around 250 people including the top 30 or so runners of the game as well as one of the game's developers- neither of the Super Mods are active there, though. To give some quicker context/evidence, people have been requesting many more smaller categories (such as ILs), but being practically the only one approving runs nowadays, I wasn't able to accommodate some of the requests. This is evidenced by the Discord community making and managing several spreadsheets (e.g., https://bit.ly/2w1VJpF) in place of something on SRC, but I think it would be better for the community if these could get moved to SRC, with more people from the community able to help out.

CanadaMeep_Moop4 years ago

The berry's hitbox moves up and down with it, so you need to dash for it when it's at the bottom of its cycle. If you notice in other runs, they would waste a few frames before jumping- this is to wait for its hitbox to be at a reachable position. :)

1 Cribley 喜欢这个
主题: The Site
CanadaMeep_Moop4 years ago

Not sure if this is the right place to ask about this, but the CELESTE Classic board (https://www.speedrun.com/celestep8) has Super Mods who haven't really been approving runs since 2015-2016. Particularly, the game's community doesn't even know who @deetaj is, as he's never actively participated in it and doesn't seem to have even run the game. Being just a regular mod, I can't add or remove people to help out- would it be possible to overhaul the moderation team with active, known members of the game's community?

CanadaMeep_Moop5 years ago

For landing on top of spikes, you have to land on the ground with a tiny upwards speed. For example, if you land on a spike with an speed of 0.1 px/frame upwards, you have 10 frames to run along the spikes before the game pushes you up a pixel and you start to fall onto the spikes.

For wall-jumping off of spikes, you can only do it off of left-facing spikes, and you need to somehow make your x-coordinate an odd number. The easiest way to do this is to move the character against a wall or the boundary of the game. Having an odd x-coordinate makes the hitboxes just line up in a way that lets you get close enough to the wall behind the spikes to wall-jump without hitting the spike.

For dashing through spikes (can only be done in 2500m), you need spikes that don't have a wall behind them. If you get close enough to the spikes and dash in their direction, it's possible to completely hop over their hitbox (again, if there's no wall behind them to bump into).

natgoesfast 喜欢这个
CanadaMeep_Moop5 years ago

Haha I did that by accident a while back :P I wonder if you can go all the way and roam outside of the map?

主题: Jetpic
CanadaMeep_Moop5 years ago

In terms of how much time, it's 13 seconds from subtracting the PBs? As for why, I think a huge part is that you go for the bottom left area first on your way down from the top left- this makes you pass through a waterfall more often than you need to (and it takes longer to grab the upgrade with 70 fuel vs 95 fuel). Most of the optimizations come from spending the least amount of time moving horizontally through water, like grabbing the bottom upgrade before the one in the sunlight at 25 fuel. Hope that makes sense!

plank 喜欢这个
主题: Jetpic
CanadaMeep_Moop5 years ago

Welp it's possible at 80 fuel but extremely tight :( https://i.imgur.com/uN14W79.gif

主题: Jetpic
CanadaMeep_Moop5 years ago

It's possible to make it to the exit bouncing from the waterfall with 90 fuel :)

CanadaMeep_Moop5 years ago

If we add smaller categories at all, I feel the interesting separations would be Old Site and after 2100m (Before you get the green hair). Though a lot of the current runs would probably still be up there in those categories.

Meep_Moop的介绍
加入时间
7 years ago
在线
23 days ago
记录
141
已玩过的游戏
CELESTE Classic
CELESTE Classic
最近一次游戏记录 2 years ago
79
记录
CELESTE Mods
CELESTE Mods
最近一次游戏记录 3 years ago
32
记录
CELESTE Classic 2
CELESTE Classic 2
最近一次游戏记录 3 years ago
13
记录
Jetpic
Jetpic
最近一次游戏记录 5 years ago
4
记录
CELESTE - Break The Targets
CELESTE - Break The Targets
最近一次游戏记录 2 years ago
4
记录
Tomb of G'Nir
Tomb of G'Nir
最近一次游戏记录 5 years ago
3
记录
STICK MATCH 2
STICK MATCH 2
最近一次游戏记录 6 years ago
2
记录
BECOME
BECOME
最近一次游戏记录 7 years ago
1
记录
关注的游戏
CELESTE Classic
CELESTE Classic
最近一次访问时间 1 month ago
11,416
次访问
CELESTE classic 2 mods
CELESTE classic 2 mods
最近一次访问时间 1 year ago
72
次访问
Fire Temple and Ice Mountain
Fire Temple and Ice Mountain
最近一次访问时间 2 months ago
19
次访问
Duckpond
Duckpond
最近一次访问时间 2 months ago
10
次访问
CELESTE - Break The Targets
CELESTE - Break The Targets
最近一次访问时间 1 year ago
409
次访问
STICK MATCH 2
STICK MATCH 2
最近一次访问时间 2 years ago
100
次访问
Tomb of G'Nir
Tomb of G'Nir
最近一次访问时间 2 years ago
226
次访问
Jetpic
Jetpic
最近一次访问时间 1 year ago
311
次访问
负责管理的游戏
CELESTE Classic
CELESTE Classic
最近一次操作 1 month ago
1,620
操作
CELESTE Classic 2
CELESTE Classic 2
最近一次操作 4 months ago
526
操作
CELESTE Mods
CELESTE Mods
最近一次操作 4 months ago
305
操作
CELESTE - Break The Targets
CELESTE - Break The Targets
最近一次操作 1 year ago
112
操作
CELESTE classic 2 mods
CELESTE classic 2 mods
最近一次操作 1 year ago
18
操作
Tomb of G'Nir
Tomb of G'Nir
最近一次操作 3 years ago
8
操作
GET OUT of this Dungeon
GET OUT of this Dungeon
最近一次操作 23 days ago
6
操作
STICK MATCH 2
STICK MATCH 2
最近一次操作 6 years ago
2
操作