I'm currently doing a Let's Play of GUN on GameCube, and for my Extras video, I want to show off the Out of Bounds glitches that are possible to do on the console versions. Currently the only one I know that works on GameCube is the seam at the edge of the ferry dock near Blackfoot Camp, where you have a chance of either flying into the air or clipping out of the map.
Are there any speedrun OOBs that work on console (such as the laundry skip when you rescue Clay) and if so, are there videos of the console-version setup so I can practice them for my LP videos?
At least on PlayStation 2.
It's as simple as mashing X+Triangle in rhythm with your blader (skater?) while holding either left or right. It works while moving forward as well, but is nowhere near as consistent.
Based on my previous TASing experience, I have adapted some of the previous TAS-only tricks into more speedrun-friendly versions.
I am planning to run this game from a fresh file (with no upgrades, costumes etc.) and was hoping a category could be set up for that, if it was possible.
Given that there are now time trials for every single level in all three games, are we going to be making a level leaderboard for speedrun.com, or are we deferring to CyberScore et al. like before?
Judging purely from the official descriptions, it seems as though Nightmare and Ethan Must Die (both Vol. 1) are endless modes, while Bedroom (Vol. 1) and Daughters (Vol. 2) have definitive end goals, making them speedrunnable.
The two other modes from Vol 2. are rather vague; Jack's 55th Birthday seems to be some sort of successor to Mercenaries, while 21 is...a card game? I think?
"Deceptively simple at first, this gambling game is the only thing that stands between life and limb for two complete strangers. It’s blackjack with a disturbing twist in Lucas’ special version of the classic card game. The stakes couldn’t be higher, and as the game goes on, new wrinkles are added in the form of trump cards that you can play to improve your odds. It seems like the odds are stacked in favor of the house, so you’ll have to figure out how to swing things in your favor."
So it looks like of those, we'd only add IL categories for Bedroom and Daughters, unless Birthday has some sort of time trial.
Copypasting a comment I made on one of trance's videos:
My hands are not in the best shape right now for running games with KBM, but I still want to run this game using a controller. How much time do you think would be lost in PC any% by using a 360/Xbone controller vs. keyboard (even given that controller still has the quick turn button?)
Also thinking up controller strats for Normal difficulty
Useful for both any% and 100%, since there's a flashbang right next to the welding tools.
I've started playing around with some early-game routing
As for a definition, I propose:
- saving Jun
- collecting one of each weapon (equivalent of Fully Equipped trophy)
- all Small Keys + their chests (equivalent of The Keys To Success trophy)
- the lore you can actually pick up (Jedidah's Letter, Written Notes, Generic Reports, floor plan of the hospital in Chapter 8, etc.)
I doubt whether all lockpicking with Stan or hacking with Mei should be included, seeing as most rooms behind those doors don't contain special/unique items.
During the last naval battle of Episode 3 Sequence 1, there are two triggers: one for spawning the second wave of Washington's fleet, the other for triggering the cutscene leading into the setpiece where Ratonhake'ton crashes the Aquila into the Man 'o War. I have played this mission dozens of times, and for the life of me I cannot figure out what causes them to trigger. It's not killing a certain number of ships, because destroying 80% of Washington's fleet is an optional objective, and it's not retreating, because it's an arena fight, and leaving the area causes a desync.
If anyone can give me a hand, I will love you forever :D
I've been testing strategies for Normal difficulty, and it seems as though Chapter 5 is the first really massive difficulty spike (the Eve escort mission is also tough, but not too bad if played conservatively). I'm not too convinced that 5 can even be played aggressively on Normal or Super Cop - making egregious use of insta-kill Shadow can give some breathing room but not much.
Any ideas?
I am looking forward to speedrunning this game. While I am in the process of tracking down a physical GameCube copy, I had been hoping to do some runs on Dolphin until I can get my hands on it, but noticed that emulation is banned for this game. I can run the game at full speed 99% of the time, with rare dips into (at worst) 94% speed for very brief instances - and from walkthroughs I've seen on YouTube, my load times are about on par with what you'd see on a GameCube or Wii.
I'm just curious as to the decision to ban emulation for this particular game. If anything, I'm at a disadvantage. If you decide not to lift it, I'll consider my Dolphin attempts practice runs until I can find a real copy.
I haven't been able to play it yet, but I think it's a single-player DLC with a definable ending so maybe we should have a category for it as well.
Epic Mickey 2 also came out on PC and PlayStation Vita. Please add them as platforms.
This game also came out on PC (as well as PSP). Please add that platform so I can submit my run from 2014.
Aside from loading times and framerate, are there any other major differences between the two versions?
I just found out through a fluke that A Quiet Exit IS NOT required to unlock Mission 46, and therefore we do not need to spend time building the max bond with Quiet and then killing her off.
It may have something to do with a combination of total completed side ops and missions.
It doesn't help with resource farming obviously, but at least there's now a quick and easy GMP farming method. Does anyone know of a good resource farming method?
¤introducing - why can't I edit the thread title? >=(
Since a number of people have requested it, I have now included a new category called Peacenik, or PSNK (Perfect Stealth, No Kills). Have fun, kids! :)