Comments
United Statessirtaptap2 years ago

Great run!

United Statessirtaptap3 years ago

This was asked to me on YouTube, whether we should add different categories for PC vs Playstation versions (Vita/PS4 are identical as far as I know) for runs.

I don't know the standard procedures here, but it is NOT a direct port:

  • The major glitch allowing massive time saves on any% PC is not there. Bugs in general are different, I haven't done a lot of research on them yet, but it seems to be a ground-up remake.
  • 100% is inherently different, there is a new item and new boss
  • Low% is inherently different, Gears of Time is no longer an item (IIRC, it's a menu option tho? Been a couple years since I played)
  • There's a Cheat Shop in PS that more or less makes an NG+ category or cheats on category implicitly, you can have a MUCH easier time (unless we just ban this I guess?)
  • Many small changes throughout the game, particularly removing a couple troll bits, though most not as major as the above

IMO, at least for Any% Bunny and 100% Bunny, the Playstation release is a different game, not quite Master Quest vs OoT but kinda OoT 3D vs OoT 64. Thoughts/standards for this situation?

Edit: I guess the secondary question is at what point does it get a second game listing, though IMO it's not worth that, especially for a pretty obscure game like this. It'd just split up all the info for no gain.

apocalypticfin likes this
United Statessirtaptap7 years ago

The game does a pretty solid job at countering that, there's a load count marker on the save, saving adds 30 seconds so a warpless run would always be faster without it. Left real time the default though. I dont' have a super strong opinion on it but since the ingame timer's pretty decent (but not quite as good as say Axiom Verge's) maybei t was worth a go. Plus videos are required for verification anyway.

And the PS Version of the game's pretty fantastic, but I guess you can't play it if you don't have a PS4/Vita. Not sure they'll update/re-release for PC, hard to know with JP devs, Croixleur Sigma never did.

United Statessirtaptap7 years ago

I actually don't run that, at least not yet. A bit long and technical for me at this point but it's clearly a favorite game of mine.

zewing likes this
United Statessirtaptap7 years ago

I've been a longtime Youtuber (youtube.com/sirtaptap) and I just started speedrunning Bunny Must Die (https://www.speedrun.com/Bunny_Must_Die) on account of the new vita/PS4 versions this year. It's been a game very near and dear to me, and speedrunning it just feels right.

I'm pretty new to this side of speedrunning (I usually just watch) and the game isn't run very often, but I'm already having fun. If anyone has tips for me or needs help running the game I'd love to chat! Since there weren't many active mods I've already tidied up the game page a little bit and submitted my first runs.

zewing and kobepilgrim like this
United Statessirtaptap7 years ago

Hi there, new moderator SirTapTap here! I'm new to speedrunning, but not to moderating a site nor to Bunny Must Die. First played in 2008!

I got approved as a mod (as one of the few current runners) and made some edits I believe made sense for the game (added a header, added ingame time since a timer is shown at least in PS4/Vita). If anyone else is still running we should probably debate ingame vs realtime at least for the new PS version.

Anyway, I figured I'd throw a thread on here since few seem to even know of the new Playstation Vita (and soon PS4) versions. They're currently JApanese only but PlatineDispositif's twitter made reference to a localization so it's probably coming west.

There's quite a few changes in BMD Playstation, but it's still an enhanced port at most not a different game altogether. I'm going to write a detailed analysis on my site but for now here's some basics:

Gears of the Past are no longer an item, but a menu option. Makes Low% a bit easier.

A new item replaces the gears which lets Dynamite Bunny (purple Suit) not have the jump/kick penalties. Unfortunately getting it probably adds a minute or two to 100%, it's rather out of the way.

There's a new "Chronus Shop" which basically lets you buy minor cheats for purple gems, including extra health, bunny dolls/elixirs, attack/defense up, slowly recharging health/time. Time save mostly because the attack up makes the sword a beast.

Sword is bugged and it seems Dynamite Body no longer doubles damage or changes color. Chronos Shop makes up for the damage (meaning normal bunny deals more than ever) and, oddly, changes the color to red like Dynamite Body.

Unless I'm doing it wrong, skipping the pumpkin bosses is no longer possible, leaving the gate kills you.

I don't know how/haven't tried, but it's likely the wrong warps no longer work.

Bad Ending bunny only fights 5 phases of Chelsea (phases 2 and 6 are skipped)

Lots of scenery edits to make the game a bit more accessible and properly 16:9, most of which don't matter for speedruns

The controls are just improved enough that I dislike running on PC now (run button instead of tap, 2 way cycle for chelsea's gear, turn while shooting)

PC/PS aren't on even ground for these reasons so I've set it so platforms don't obsolete runs, which I think is the proper way to do that?

If anyone has questions/things for me to test in the Vita release I can try and check it out.

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