Threads
United Statesshade_the1 year ago

Currently, at the time of writing this, this is not allowed like in BG:DA1, but figured I would leave this here in case it is allowed one day to add something to runs. This does NOT involve cheat codes, and this does NOT involve pre-existing characters. This is all based on the one character you create during the run.

Item Duping: Save the game of your new character, but do it twice, so in two slots. Drop your items on the ground you want to dupe, and then import the first save you made of the character, it pulls in the first save before you dropped your items, but into the world state of the 2nd save where your items are still on the ground, thus duplicating them.

Quest Reward Duping: Save your game once, and then go turn in the quest reward that you want duped. Then go make a new save in a different slot. Load the save prior to turning the quest in, but import the save you just made of the character that got the quest reward. Once again, you now imported a character who got the reward into a game state where the reward has not been accepted yet.

Video showing both methods:

How viable?

I don't think sitting around duping things a ton or spamming quest rewards will make things faster, but I do think it could make some more fun tactics for item generation, builds, and speed overall going through the game with some fun menuing and glitches like this to spice things up and eliminate some RNG, by doing this a couple of times throughout the run.

United Statesshade_the1 year ago

Are there even any glitches/skips or is this speedrun mostly just play it normally and just be optimal with pathing/leveling and get good rng on items?

United Statesshade_the1 year ago

So I found you can get OOB in baldurs gate going backwards on remaster, i got a good bit of distance but fell into a void eventually, just tossing this here as something to take note of

United Statesshade_the2 years ago

Hey, we are trying to find a way to remove the cutscenes from Remember Me as almost 50% of the run is talking cutscenes, and have had a few leads and small progress but nothing that lead anywhere. Below is the reddit post I made on the speedrun reddit for the bounty, the document I typed up about the progress and everything we found so far, as well as the page for the game itself, thanks!

https://www.reddit.com/r/speedrun/comments/sdm8ae/bountyadding_a_50_bounty_for_anyone_to_help/?

https://docs.google.com/document/d/1QZQ8Y_UwiO22WkOcYMx8T3Rt6Ca0ZCj2na0oyCvGH2s/edit?usp=sharing

https://www.speedrun.com/remember_me

Edit: Traiv added some more ideas/info which I added to the docs and reddit

YUMmy_Bacon5, BBoppers and 4 others like this
United Statesshade_the2 years ago

I am having issues updating rules for some games. I try changing general rules and they only show for one specific sub cat. Not only that, but I have tried changing others and they just simply don't update. I am stuck unable to edit rules.

United Statesshade_the2 years ago

So I have been playing the game lately and found that if there is an oxygen pipe placed in front of your pods door, the exit animation does not happen and you instantly are in the water able to move on exit. Maybe this is known, and even more likely useless but thought it was neat

United Statesshade_the4 years ago

So while I am learning this I am slowly working on notes for my self, and as well as others because this game gets a little crazy with optimization. I have already improved a couple of things but I myself am only in an hour into the run overall and only have official notes for just the first 20-30 min. But will add to it as I continue if anyone is curious. If someone would like access to add to this their own notes or want to place their own, they can add comments to this .docs or comment below. I will move this to the Guides tab only once its done, otherwise, it really is not a full guide.

https://docs.google.com/document/d/1GMB-FSs8u0zkMeDR7h3Qdgm6DS6sEMFYqY0MEwRw8ek/edit?usp=sharing

Enjoy

xDrHellx and MelonSlice like this
United Statesshade_the4 years ago

Due to the amount of work done off of.the forums and to not clog up and spam them for non serious things, it was suggested earlier this year to have a discord server to store all of it during testing and for discussions and what not.

https://discord.gg/sz5xQ9x

I created this server for it. So if any of the active mods here and any runners or people interested in joining feel free!

I will just slowly be moving all our built up info from here, twitch, dms, video,.etc., to there as to have it somewhat organized hopefully. Hope everyone has had great holidays/2019!

United Statesshade_the4 years ago

Full credit to https://www.twitch.tv/paladincaddy/ and his friend who found this but:

https://www.reddit.com/r/VanHelsing/comments/du9ewx/after_12_hours_we_broke_the_game_and_figured_out/

Basically, one player uses time warp and then the second teles back to where that player is, and when the first player uses time warp again, that second player gains insane movement speed. Currently there is no known way to do this wouthout co-op but it does make things interesting for co-op runs once that ever becomes a thing

United Statesshade_the4 years ago

I have found another glitch in the game. So it is quite easy to notice you can start moving during the loading screen blackness. If you do so as soon as you enter a level, and get down the ladder/hole fast enough (usually you see all the items around you fall into place when this happens), whatever boss it is, becomes stuck/stationary at the gate to the end of the level. The minotaur will still walk around sometimes however he will just basically pretend you do not exist. This makes levels basically free. However, you lose the ability to hear where they come from so you spend more time looking.

United Statesshade_the4 years ago

Almost all the bosses either give you a weapon to use, can be cheesed with spear jumping, or using a speed boost jump.

Satyr: Gives you a sword. Attack once and if he doesn't jump back, back up to dodge his attack, then hit again and repeat. If he does jump backwards, push forwards to him and hit again, and repeat.

Cerberus: Currently trying double spear tactics for jumping on top of arch. Speed Boost jump works.

Centaur: Gives trident, just poke him a few times. Double spear tactics work by jumping on column, throwing to coin room floor, then going back and throwing spear into invisible wall facing coin room as a ramp, but this is slower than just killing him I think. Speed Boost jump is an option.

Manticore: Gives you bow and arrows. Just keep shooting and walking backwards.

Griffon: Gives you bow and arrows. Just keep shooting and walking backwards.

Medusa: You get a bow and arrows, same as Griffon and Manticore.

Hydra: Speed Boost jump. Have not tested spear jumping but looks like it would be easily done.

Minotaur 1: Just grab the coin, no fight.

Minotaur 2 (Final Boss): Just spear the wall and jump to the coin (aka spear jump).

United Statesshade_the4 years ago

Page thoughts:

  1. It would be nice to see some rules added for the runs. Such as, what would count as glitchless compared to with glitches since there is no discussion of what counts as a glitch yet? I also think timing should start on selecting Yes to starting over, and include the story clicking as part of the run as its easier to manage/more accurate. Unless someone makes an auto splitter or something.

  2. Other categories I have ideas for would be a full library run? I dont remember if you need to beat the game to get a full library but if it works out this could be fun. A 100% run would be interesting, though maybe it would be different than AA (all achievements run) so could have that too.

In-game Finds:

  1. Movement I found some interesting things. It is very inconsistent but, sometimes you can get sprint jumps backwards without sprinting. Also, jumping backwards goes farther than jumping forwards. As for speed, I feel backwards in general, is a bit faster not sure though. You can also get bumped by jumping into slants you can't jump up or bumped backwards walking backwards over small items.

  2. You can jump on spears you through into walls, and can get 2 spears, There is a lot of fast manoeuvring over things to traverse places.

  3. Spear and Club seem to get everything done. Can farm gold quite easily, resetting to chamber reloads jars. Also, resetting to chamber always loads last entered area, unless you quit out, then it resets to the middle.

  4. I found that reloading to chamber on new game start skips the whole beginning and spawns you outside the pool with a torch, saving time. I also confirmed that torch key skip works still.

Would be cool to talk about the game, its still really fun to play.

United Statesshade_the4 years ago

It would be cool to remove the loading screens from the timer as this is fully dependant on the pc and if you have loaded it on that session of the app opening. Sometimes I even go through and load all the maps on a character before doing a run to speed up the loading..

United Statesshade_the4 years ago

So today when playing around with a few things I found that, while the skill page is open, you can apply however many points you want to any skills, tricks auras, apply them, AND use them, and as long as it remains open, undo them. I am putting this note here in case this ever leads to some tactics. One idea off the top of my head, is Control (http://www.gamebanshee.com/vanhelsing/skills/control.php). Since this skill is only used one time for 1 enemy, it could just be used using this method here to save a point. However, with the route still being improved, it might find more uses .

Some side notes: Loading into a town resets the skill that had points in it, refunding them. However, any auras or tricks that had points, once you load to a new area, stay. Same goes for stat points.

United Statesshade_the4 years ago

So I have tried changing multiple game's themes for months now, and whenever I go to the "Edit theme" tab, everything shows, but as soon as you go anywhere else, it goes back to the bland default stuff, black and green. What exactly am I doing wrong here?

United Statesshade_the4 years ago

So as I was playing more and more I noticed something I never noticed before. Depending on which node you add to the combo, they do different animations. Some of them even being AoE. I played around a bit and was able to speed fights up by getting these AoEs off. I was curious if anyone actually has a broken down the specific combos for either NG+ or best as you aquire them for NG? Or if they just throw everything randomly into one big chain? I really noticed an improvement when trying to line animations up though. So was just wondering.

United Statesshade_the4 years ago

will there be maybe a second category for individual level records using the cut scene skip? or will all level records need to be done without the cut scene skip mod.

United Statesshade_the5 years ago

was my first spiderman anything speed run ive seen and the clipping was great how much it broke the game haha. great commentary as well during the run. thanks for doing this run at sgdq

About shade_the
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