Comments
Kentucky, USArotorstorm3314 days ago

Bad news. I did try to make myself a mod for the board, but it was turned down. Also, Sm_Izumi, one of the mods for the board, has replied to the message I sent him and he gave his reasons for not making a board for the same character runs. For starters, it's considered cheating and second, there are not enough runners on this board to open up new boards, which means more mods than runners. That's just some of the stuff he replied but I'll leave it at that and respect his decision and call. My apologies.

Kentucky, USArotorstorm3311 month ago

@MSG Done. Much appreciated.

MSG likes this
Kentucky, USArotorstorm3311 month ago

I can see to it. Thank you for the suggestions!

Kentucky, USArotorstorm3311 month ago

Though I've been moderating this board for some years now, I sadly don't have the time for it... I'll continue to mod the board but I will need some help for those periods when I'm not available.

If you're interested in helping out with run submissions, rules, etc, feel free to leave a post here or DM me and I'll have you instated as a mod.

Kentucky, USArotorstorm3311 month ago

The recent submission has turbo being used. Upon discovering that whoever was the last mod for this board didn't set up rules it's become obvious some things will need to be fixed going forward.

I'll be setting the standard rules for all runners for this board as to when to start and end time. Also, I'll be creating a new board for those who want to use turbo. Expect these changes to occur in the next few days. Any suggestions are also welcomed.

Kentucky, USArotorstorm3313 months ago

Well done! Not many people run Expert mode, even on Coop! You earn this WR!

GoeX and MSG like this
Kentucky, USArotorstorm3315 months ago

Here's a run I did just recently. Sadly, I didn't show proof of it being on default settings so it'll need to be checked before submitting or not. As I said before, The Cowabunga Collection has a dedicated special button that couldn't be unassigned and it kind of screws up using the actual buttons for the attack.

Kentucky, USArotorstorm3316 months ago

Having read the rules for the runs for this game, I discovered that the Cowabunga collection prevents the removal of a button for special attack use as the game will not allow it without assigning a button for it. This also seems to affect trying to use the special with attack and jump buttons it seems.

The Cowabunga collection version might need its own rules.

turbogilman likes this
thread: Mercs
Kentucky, USArotorstorm3318 months ago

Okay. The mystery has been solved between the US/World and JP versions. Manticor5 did a run on JP and his time for that nearly matches the times I would normally get with the JP version.

It turns out that Bosses take more damage in the JP as opposed to US/World versions. Manticor also noted that enemies are more aggressive in the JP version. So, if you want faster times, use the US/World version. I still plan to continue my runs on the JP version since it's the only I have through the Capcom Arcade Stadium.

Ellimist likes this
Kentucky, USArotorstorm33111 months ago

Sorry for the long wait. I spoke with Emptyeye about this and he said it was okay. I don't know if the other mods such as Izumi or LordofChaos would approve, but I did message Izumi about it and got no response.

Oddly enough, I'm a moderator for the series but not for this game. I'll see what I can do in the meantime.

Kentucky, USArotorstorm33111 months ago

While playing TMNT Arcade with Raph, I found a strat to use against Krang. I'm probably terrible at explaining things in detail, so I highlighted it to show. I have not tested it with the other Turtles, but if it works for them like Leo and Mike, this could change things a bit. I call this trick the Rotor Axis! Feel free to laugh, it was the first thing that came to mind.

ZeeGee_, stormcrow56k and 2 others like this
Kentucky, USArotorstorm33111 months ago

Hmmm... Good Question. I was told that it was considered cheating, but since that runner has retired from speedrunning, I'll try to ask the mod for this board about it.

Kentucky, USArotorstorm33111 months ago

Okay. I have all of the guides set up for Nelson and Flak, common enemy AI behavior, and guides for all six stages up in the guide section. Hopefully, that should get some tips and stuff for new runners to use. Hopefully, someone will make use of the resource section as I don't have anything at the moment.

BigBeaz likes this
Kentucky, USArotorstorm33111 months ago

I just put up a Bild/Nelson guide in the guide section. I'll have Norton/Flak and guides for the stages and enemy AI behavior up as the week progresses.

BigBeaz likes this
Kentucky, USArotorstorm3311 year ago

I think I can do something about that when I get some time.

I did a post about the reasons for using Nelson over Flak, but I see what I can do. I should warn you I'm probably bad at explaining things, but I'll do the best I can!

As for damage formulas I don't have the tools for that.

BigBeaz likes this
Kentucky, USArotorstorm3311 year ago

I had to change the time to 52:39. Time stops after the character does his/her victory pose. Good work, keep it up!

thread: The Site
Kentucky, USArotorstorm3311 year ago

Okay, gotcha! Thanks for the response, much needed!

thread: The Site
Kentucky, USArotorstorm3311 year ago

3 Weeks ago, I submitted a run for Final Fight 2 Haggar Normal any% and it has not been verified yet. I was told I had to wait 20 days/ 3 weeks before reporting in.

What should I do? Get in touch with the moderators on social media or someone on SRC?

thread: Mercs
Kentucky, USArotorstorm3311 year ago

I was thinking about weapon-only runs until the mod mentioned not allowing usage of Mega Crashes. But yeah, this board does need new categories as it'll bring in new kinds of runs and old and new runners for the game.

thread: Mercs
Kentucky, USArotorstorm3311 year ago

I was thinking more in line was to damage output for weapons and if bosses are easier in the US version. I kind of noticed it takes a bit longer in the JP version.

About rotorstorm331
Joined
7 years ago
Online
today
Runs
50
Games run
Final Fight 2
Final Fight 2
Last run 1 year ago
11
Runs
P.O.W.: Prisoners Of War (Arcade)
9
Runs
The Ninja Warriors Once Again
The Ninja Warriors Once Again
Last run 9 months ago
4
Runs
Final Fight (Arcade)
Final Fight (Arcade)
Last run 9 months ago
3
Runs
The King of Dragons
The King of Dragons
Last run 1 year ago
2
Runs
Double Dragon (Arcade)
Double Dragon (Arcade)
Last run 5 years ago
2
Runs
Rushing Beat Ran : Fukusei Toshi
2
Runs
Games followed
Ninja Gaiden (Arcade)
Ninja Gaiden (Arcade)
Last visit 6 months ago
2
visits
Final Fantasy II
Final Fantasy II
Last visit 6 months ago
1
visit
Killer Instinct
Killer Instinct
Last visit 4 days ago
7
visits
Teenage Mutant Ninja Turtles - Arcade 1989
14
visits
Final Fight 2
Final Fight 2
Last visit 4 days ago
586
visits
Rushing Beat / Rival Turf!
Rushing Beat / Rival Turf!
Last visit 3 months ago
268
visits
Rushing Beat Ran : Fukusei Toshi
Rushing Beat Ran : Fukusei Toshi
Last visit 10 months ago
191
visits
River City Ransom
River City Ransom
Last visit 1 year ago
25
visits
Games moderated
Rushing Beat Ran : Fukusei Toshi
Rushing Beat Ran : Fukusei Toshi
Last action 3 months ago
13
actions
Final Fight Guy
Final Fight Guy
Last action 2 years ago
11
actions
Rushing Beat / Rival Turf!
Rushing Beat / Rival Turf!
Last action 6 days ago
6
actions
Final Fight LNS Ultimate
Final Fight LNS Ultimate
Last action 6 months ago
3
actions
Final Fight: Streetwise
Final Fight: Streetwise
Last action 2 years ago
2
actions