Threads
Germanyqckdth3 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Lyren likes this
Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Lyren likes this
Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth4 years ago

This thread is going to show current rule changes for this leaderboard. If you follow this game on srdc, you are going to be notified about these changes in this thread by the bell-messenger in the right top corner next to your nickname.

We hope this helps to keep you up to date. All major rule changes will be reported here.

Germanyqckdth5 years ago

Hey there,

for all people interested in running or learning about running the game:

https://discord.gg/v5uamJb

Greetings qd

Germanyqckdth6 years ago

Hey there,

thx very much go to Yalter for making an update to BXT. It now has autostops for all three episodes of They Hunger exactly like the ingame timer stopping when killing the Nihilanth in hl1:

https://github.com/YaLTeR/BunnymodXT/releases/tag/aug-1-2017

This means you don't have to stop the timer manually anymore (which was a little flawed anyway). The command to activate the autostop function is "bxt_timer_autostop 1". So if you start a run for Episode 1, the timer will automatically stop when you hit the trigger when the light goes out; the same goes for the rest of the Episodes with according end time points.

For All Episodes / Trilogy you need to deactivate autostop ("bxt_timer_autostop 0") until you are in Episode 3, where you can activate it again ("bxt_timer_autostop 1"). The reason of course is that the timer would prematurely stop at the ends of Episode 1 or Episode 2 if you didn't do so. The guide for how to setup They Hunger start and timer has been updated accordingly:

http://www.speedrun.com/they_hunger/guide/md1e0

Times can now be submitted with milliseconds. Have fun everybody!

Greetings qd

YaLTeR likes this
Germanyqckdth6 years ago

Hey there,

there was an issue about the fps_max value whether it should be kept unlimited or should be capped at a certain value. There was discussions about this in the sourceruns discord. Several opinions reaching from having 100fps cap, 250fps cap, or unlimited fps have been brought forward and explained. Current rules allow unlimited fps, which was initiated by Bloodvez. After considering this issue for some time now, the rules will now change the cap for fps_max to "250".

It is true that this game is not tied to a particular client; it doesn't therefore have a tradition of a locked standard fps_max value you could orient yourself by. First runs by Lynnwicked were done on fps_max 100. Later runs by Bloodvez were done on unlimited fps. Under unlimited fps, some tricks were custom tailored for high fps_max values and do not properly work with fps_max 100 or lower. It is also true that trying to preserve the ability to do tricks more easily or doing them at all is not a proper reason to keep a higher fps_max value. Some of those tricks are also possible on fps_max 100. It is therefore perfectly possible to limit the fps_max value to 100. However, since it is not traditionally played on 100 fps, the main parties argued between deciding for either 250fps max or unlimited fps. The reason for this is one of opportunity. Since the game is not bound to a 100fps cap, why not pursue the possibilities of high fps tricks, like very narrow objectboosts on several occasions, or a higher speed in more consistent bunnyhopping allowing to maneuver through the vast landscapes particular to They Hunger more quickly. It is one of the gameplay benefits of this game and of having the openness of these yet almost untouched leaderboards to provide such a possibility, and it is a change to what you are used to from HL or OF or other HL-mods.

The reason the fps cap will now be decreased from unlimited fps to 250fps on the other hand is one of necessity in terms of consistency among runners. Most importantly the RNG of the characters in the game increases by a lot the lower your fps are. This is not simply an issue of lag. The mechanics of the game include having NPCs turn slower the higher your fps get. Especially in a game like They Hunger, where you have a lot of enemy encounters and no battery charge but only spare health you need to deal with to perform tricks like grenade jumps and the like, the chances to perform some of the crucial situations are drastically decreased for people having lower fps than others. There of course will be runners, who can't maintain steady 250fps throughout the game (like myself). But the majority will be able to rather do that than stay on a constant 1000fps which for some runners is achievable. The issue is not simply one of RNG itself obviously, but of the different RNG amount among runners created by a too high (or unlimited) fps cap. There will continue to be hardware differences between runners and the consequential differences in performances and times. With this rule, it is at least narrowed down by a lot. At last, having a steady fps_max value of 250 will also allow for using Goldsrc 2 beta and NGHL as clients without too quickly getting a slowmotion bug occuring when having unstable fps values (see also: https://wiki.sourceruns.org/wiki/FPS_Effects ).

Thank you for all your opinions which are all valued in the decision making. In the end it was not only the majority of the people discussing this issue, but more importantly the majority of the runners who agreed on this 250 fps_max cap. I hope, this rule will preserve the equality among runners and benefit the gameplay and the competition on the leaderboards.

Greetings qd

losi likes this
Germanyqckdth6 years ago

Hey there,

the issue has been raised whether to allow wait commands to perform the Cage-Skip at stonehenge, or to let the cutscene be played as intended for scriptless category. I've conducted some comparison in timing for 250, 5, 100, and 20 fps_max settings without moving in the cage (let the scene roll without participation) in two complete run throughs in the following order:1st test with 250 fps_max, 2nd 5, 3rd 100, 4th 20, and starting a second round with continuing test-nr. 5th 250, 6th 5, 7th 100, 8th 20.

See VOD:

The results are: fps_max: 1st round test-nr. - time (in s) / 2nd round test-nr. - time (in s) 250: 1st - 136 / 5th - 126 5: 2nd - 157 / 6th - 130 100: 3rd - 119 / 7th - 131 20: 4th - 116 / 8th - 122

With a maximum time difference of 41 seconds (!) between tests waiting out the end of this scripted scene, it is therefore completely RNG in terms of the time you get to actively run the game again. I therefore suggest having wait commands allowed to perform the Cage-Skip for standard (which would normally be known as "scriptless") category too, and not just in a possible scripted category.

Greetings qd

lezytora and losi like this
Germanyqckdth7 years ago

Hey there,

what do I have to do to get GoldSRC running on a mac? Steam version is working.

.bat files are a windows format; so i cant execute them in the first place.

Does anybody know a setup?

Thx Greetings qd

Itistime likes this
About qckdth
Joined
8 years ago
Online
4 months ago
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151
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Half-Life
Half-Life
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40
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Alien: Isolation
Alien: Isolation
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37
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The Solus Project
The Solus Project
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They Hunger
They Hunger
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Doom 3
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Crysis 3
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Through the Woods
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Afraid of Monsters: Director's Cut
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Black Mesa Sideline
Black Mesa Sideline
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Construction
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Crowbar of Time
Crowbar of Time
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Doom 3
Doom 3
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The Solus Project
The Solus Project
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56
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