Comments
Englandkinghingle2 years ago

Was bugging me the table looked so out so i've gone back and done a different number crunch on it so it'd be more humanly useable. So the time you want to finish a split on is on the left, the time that is 'probably' too slow to recover from is on the right. After round 12, the time on the right is nigh on impossible to recover from, so that is when a run is clearly dead. Before round 12 the time on the right is closer to 'too slow' not impossible to overcome. Still not perfect but its a bit better a representation of when a run is becoming unrecoverable. Probably easiest to just have the time of rounds 5, 10, 15 in mind as check points for time

Round 13 01:01:00 01:16:45 Round 14 01:07:00 01:21:15 Round 15 01:12:00 01:24:53 Round 16 01:18:00 01:29:30 Round 17 01:25:00 01:35:00 Round 18 01:31:00 01:39:23 Round 19 01:38:00 01:44:45 Round 20 01:48:00 01:53:00 Round 21 01:58:00

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Englandkinghingle2 years ago

god that formating looks awful posted.. but point is as example, at round 17 u would want to be finishing the round at the time 1h25m to finish under 2 hours, and if u are slower than 1h38m20s , then i would consider that impossible to recover. So early on in theory u could sit there for half an hour and still get a 1st place run if every single map was amazing,, but that'd never happen. The number are a little out? But honestly thats the 15 minutes I cared to deadicate to it and for me that serves a good enough benchmark. A realistic point of possible recovery is probably inbetween the 2 times in any row, so for round 17 1h33m would be a tough recovery but very possible

Englandkinghingle2 years ago

So the colums go in this order (cba to line them up) and the far right hand side time is at what point i would estimate its a 1% chance to make enough time up to get under 2 hours.

Split Total (h:m) Round Split (m.s) Aprox variance (33%?) Dead run

Round 1 00:01 01:30 00:30 00:41:00 Round 2 00:03 01:30 00:30 00:42:00 Round 3 00:06 03:30 01:10 00:45:00 Round 4 00:11 04:30 01:30 00:48:20 Round 5 00:15 04:30 01:30 00:51:20 Round 6 00:21 05:30 01:50 00:55:20 Round 7 00:26 05:30 01:50 00:59:00 Round 8 00:31 05:00 01:40 01:02:10 Round 9 00:37 06:00 02:00 01:06:30 Round 10 00:43 06:00 02:00 01:10:30 Round 11 00:49 06:00 02:00 01:14:30 Round 12 00:55 06:00 02:00 01:18:30 Round 13 01:01 06:00 02:00 01:22:30 Round 14 01:07 05:30 01:50 01:26:00 Round 15 01:12 05:30 01:50 01:29:40 Round 16 01:18 06:00 02:00 01:33:50 Round 17 01:25 06:30 02:10 01:38:20 Round 18 01:31 06:30 02:10 01:42:40 Round 19 01:38 07:00 02:20 01:47:30 Round 20 01:48 10:00 03:20 01:55:10 Round 21 01:58 10:00 03:20

Englandkinghingle2 years ago

yea as far as the RNG goes its always going to determine the fastest possible time, I think the varience on the last 2 maps alone can be anywhere from 5 - 15 minutes (extreme ends of it). So if the average is about 10 mins, there is always room for a big save at the end its just you have to be there to cash it in. Think i got a real crude formula i can crunch out quick that'd show a kind of pace time and i can use that to belt out a rough 'its dead' time for anything that wants to go sub 2-hours

Englandkinghingle2 years ago

Nice to see it go under 2 hours that was a really good watch. I really like seeing some of the more technical stuff come out in your run like the turn-cancel rope knocks and mine knocks, and the super ambitious shots too. Nicely done on a soild run

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Englandkinghingle3 years ago

Also the congrats screen does still make sense too thinking about it, just makes it easier to examine for non-tampering and it grants no advantages to anyone and its just a reasonable metric too - its always there at the same time, everytime after a run.

Englandkinghingle3 years ago

I actually never knew about that re-try thing. That really does need to not happen in runs, unless someone ever wanted to do a werid version of New Game+ that would allow that.. I imagine that'l never happen

Englandkinghingle3 years ago

Does bring a better dimention to putting in the time to play when someone else is pushing you forward, is what I found was lacking to play more after hitting 1st so its been nice to see someone going for it as well. Be seeing you soon

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Englandkinghingle3 years ago

Did have a look on Twitch but you wern't online, but congrats on 1st place! Given me a reason to pick the game back up again. Hope you want to swap this back and forth for a little while untill it gets under 2 hours :)

Englandkinghingle3 years ago

My run is clocked in a few seconds faster than It should be (it should still easily be in 1st place). I wasn't sure if that was because it got re-timed without load screens or something but I did notice my seconds are what i thought I entered for my milliseconds as I used LiveSplit to help me keep pace. (retimed I would make mine 2:11:32)

Englandkinghingle3 years ago

Just tried to play with all thoes options, they do seem to be for online only - it didn't do anything in Deathmatch Mode for sure. And honestly the current rules and the proposed change seem both quite reasonable. The final victory chear did seem to be the point where i called the end as that is the point at which you can take no more actions that would speed the finish up, In theory your last action could kill 2 teams and initiate a longer animation, so the team falling off is bareley relevent as opposed to stopping time at the point of the last shot being initiated + retreat time.

Also I might be bias here, but I'd like to remove the word 'New' from the bit about starting off with a team at the rank of Absolute Beginner.

".. with a #new# team at "Absolute Beginner" rank"

I know I am guilty of having a not-fresh team, but the run was started at the correct point at round 1 at the right rank. Reasons I would have to remove it is 1) My run doesn't actually use a new team, 2) When putting in for fast restarts for runs sometimes it would take me about 30 restarts to hit a 'run' that I didn't just toss out within the first 2 rounds. Creating a new team for each restart represents a tedium that'd achive nothing but frustrate anyone running it (provided the team is still Absolute Beginner) 3) The team being new/old represents no advantage as long as its rank is correct at Absolute Beginner. If all that above is agreeable, then removeing the word 'New' would just be a disambiguation.

Englandkinghingle3 years ago

Thanks! - Also if someone is a mod can you check for my submission when you got time? I've miss timed by a few seconds but its a solid run

Englandkinghingle3 years ago

IL runs? Also would you link the wiki pleases? :) - Like this is one of the biggest of 'general' speedrun activity, I'm fairly surprised that more death match runs haven't been done as there are some massively tallented people out there that could run it far faster than I could (ones i remember playing agianst online anyway)

Englandkinghingle3 years ago

I'm not sure who manages or controls run submissions, but I was wondering if there were any pre-requsits for a submission? I've read from other sources before about all runs requiring to be streamed as opposed to an offline recording (although streamed is probably easier anyway). Also with the 3.8 patch opening up a ton of new options I was thinking it would also now be sensible that any run recorded should now include at least a segment pre-run of the options selected as the game speed can now be jacked up UNLESS, running at turbo speed is fair tenure at which point I've probably got a ton of praticing to do. Am looking to hopefully submit a time that is sbu 2h13m as I've been praticing offline for a while now and have gotten a PB of 2h6m unrecorded

About kinghingle
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Worms Armageddon
Worms Armageddon
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