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Serbiagrass20 days ago

i edited it in

Serbiagrass9 months ago

2023 update hes back on the bottom. go off wade

Serbiagrass1 year ago

speedrun.com Games Streams Forums More... grass Search for games, users, etc... Katamari Damacy Reroll KATAMARI DAMACY REROLL (2018) Katamari Damacy series PS4, XboxOne, PC, Switch, PS5, XboxSeriesX +

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Any% in 27m 01s by GameIt - 11th place Turbo: Yes RTA Mod: Yes Notes: speedrun.com Games Streams Forums More... GameIt Search for games, users, etc... Katamari Damacy Reroll KATAMARI DAMACY REROLL (2018) Katamari Damacy series PS4, XboxOne, PC, Switch, PS5, XboxSeriesX +

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Any% Player GameIt Time h 27 m 01 s Turbo

Yes RTA Mod

Yes Region None USA / NTSC EUR / PAL JPN / NTSC Platform

PC Emulator​ Date 2022-09-03 Video link

splits i/o Optional Description Optional Before your run appears on the leaderboard, it will be submitted for verification by our moderators. Run approval may take 1-3 weeks in some cases. You will be notified shortly. GAME STATS BOOST

91 PLAYERS 1,124 RUNS 100 FOLLOWERS 0 BOOSTS Game Added 2018-11-12 Total Run Time 475:21:17 Players (Total / Active) 91 / 3

Submitted by: GameIt on 2022-09-04, 06:49 Played on: PC [USA] on 2022-09-03 Verified by grass on 2022-09-06, 15:35 COMMENTS There are no comments. Be the first to post! Add comment... GAME STATS BOOST

91 PLAYERS 1,124 RUNS 99 FOLLOWERS 0 BOOSTS Game Added 2018-11-12 Total Run Time 475:21:17 Players (Total / Active) 91 / 3 Full Game Runs (Total / Recent) 613 / 3 Level Runs (Total / Recent) 511 / 10 Guides / Resources 5 / 5 LATEST NEWS View all November 11, 2021 I threw a clock out of the window RECENT RUNS Rank Player Time Category 11th GameIt 3 days ago 27m 01s Any% 6th GameIt 9 days ago 0m 13s Make a Star Comets 2nd place GameIt 13 days ago 28m 37s Any% (no boost) 3rd place GameIt 23 days ago 1m 50s Make a Star Comets (no boost) 2nd place GameIt 23 days ago 2m 08s Make a Star Comets (no boost) 3rd place Odyssic 26 days ago 2m 47s Make a Star Comets RECENT THREADS View all Thread Author Biggest ball possible for any given level? Last post 2 months ago Arburio 2 replies reasons to route/play/learn any% noboost [not a troll] [sunkir beep] Last post 7 months ago grass 2 replies input display thread forum hijack [off topic] [mods?] [56k warning] Last post 3 years ago grass 0 replies Known version changes in Reroll Last post 3 years ago Marteeny 1 replies 1438 objects category resources Last post 3 years ago pimittens 0 replies MODERATORS grass Marteeny speedrun.com OVERVIEW Games Forums Streams News SUPPORT Knowledge Base About Support Hub Partnerships MORE Become a Supporter Privacy Policy Terms of Use SOCIALS Twitter Discord Copyright 2022 Elo Entertainment Inc.

holdenpnw likes this
Serbiagrass2 years ago

A spectre is haunting the Turbo Turtle Adventure Speedrunning discord: the spectre of people whining back and forth about whether we can use turbo controllers in Turbo Turtle Adventure speedruns. The purpose of this thread is to put a stop to these slapfights which have overrun 26 out of the 27 off-topic discord channels (thank you, #relaxing-beach-pics), as well as both on-topic channels.

Despite the name of the game we all know and love, we also all know it neither involves turtles, adventures, or even turbo. But I am happy to announce that we have decided to change one of those incongruities.

From now on, all TTA speedruns must be performed using a mandatory constant 120 Hz turbo input on the Start button. I believe that with this change, our community can set a shining example of accessibility that other communities may follow in our stead.

pimittens likes this
Serbiagrass2 years ago

cringeCringe

Unknown
Serbiagrass2 years ago
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Serbiagrass2 years ago
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dunewacky likes this
Serbiagrass2 years ago

cringeCringe

GameIt and devteam like this
Serbiagrass3 years ago

Due to recent allegations that have come to light, the TTA moderation staff has decided to remove Midboss' time from the leaderboards in a closed door meeting that we recorded and then immediately destroyed the tapes of. Any attempts to recover the tapes by rooting through my trash at night will be met with a swift and permanent leaderboard ban, which has already been rubber stamped for several raccoons in the area.

dunewacky, Enzor, and devteam like this
Serbiagrass3 years ago

2020 update for anyone trying to do the Wade Skip is 2020:

wade is now 5th from the bottom on wikipedia

Serbiagrass4 years ago
  • i am the only good player of this game (crowd starts booing) the ONLY good player of this game and i think i got decisively better playing no boost for a month
thread: The Site
Serbiagrass4 years ago

THank you @Dangerless#0001 (sorry for nickflash) for rinally ridding the Turtle Community of the scourge of Midboss and his cheating. Since I made the mistake of making MIllnium a mod I have been forced to allow Midboss' cheated runs on the leadboard AGAINST MY WILL. I hope that his toxic and cringery posts in this thread will be justly punished with a swift and permanent ban.

Shell ya guys later

shamana, Chuckorita and 12 others like this
Serbiagrass4 years ago

https://graftss.github.io/noire

video making dual analog sticks display from scratch

sample importable displays (updated 8/29): dual analogs (no buttons): https://pastebin.com/raw/rK5DVhS4 dual analogs (with buttons): https://pastebin.com/raw/Y3MnhzD1 kirigiri (ty pimittens): https://pastebin.com/raw/KsQQmcVC

this is the absolute minimum viable version of this crap so it has no ui and is riddled with bugs and unintuitive gotchas. sorry.

update 8/29: added editable canvas background color (for chroma keying out unused space) and scaling in image textures update 8/28: added import/export for a lot more stuff. this could be useful for sharing models/textures/filters/components between displays, as well as copy pasting them on the same display update 8/26: added rotation and editable canvas size

Shookie, Harutomo and 4 others like this
Serbiagrass4 years ago
  • learn many, if not all, relevant object pickup sizes and gains

  • learn to make accurate route improvisations using said size information, which you will eventually be able to make in less time (i.e. while moving at boost speed)

  • get a sense of how long travelling somewhere will take without boosting, which will help you decide in the moment whether or not a boost might be worth going for

  • improve at difficult unboosted movement segments (there's quite a lot of them in 7-moon)

  • gives you a path to gracefully transition to any% by adding in boosts in increasing order of difficulty, based on how much they help or hurt you relative to what you're used to from noboost.

  • improve general katamari control. specifically, noboost drastically increases the importance of speed conservation while changing direction and re-accelerating from zero/negative speed after a bonk. it also makes this easier to learn since you don't have to worry about maneuvering at boost speed.

  • learn to be patient and calm when playing. this is actually the most important one; that's why it's last. watching someone tiltboost hurts my soul really bad, and you shouldn't do it, and you will become zen by conditioning yourself against boosting

Shookie and holdenpnw like this
Serbiagrass4 years ago

some areas in levels don't load until you reach a certain size breakpoint. the load occurs when the king appears and talks to you mid-level, and it's always the area beyond an "over ___" sign (eg, the 45cm hill barrier in mas5 and mas8).

objects on a fixed cycle in the unloaded areas, such as the two guys carrying the other guy in mas8, start their cycle once their area has loaded. another important example of this is the train in moon, which is in an area that loads when you get to 3m.

in contrast, the swan boat in mas7 is in an area that's loaded at the start of the level, so its cycle starts immediately.

Serbiagrass5 years ago

use "flick" style input when turning on the way down the hill in 5 and 8 to maintain a good camera angle:

Serbiagrass5 years ago

please join our discord server from the sidebar, which has much more useful information than this rambling unreadable garbage

garbage archived below:

watch sunkirs agdq run:

very important: using the right shoulder button the game tells you to use to move to earth in the overworld is slow, use the other right shoulder button instead (r2 on ps2, rt on 360, zr on switch)

in a wide open area in the game (such as the open water by the start in make the moon), boost and then start alternating slight left and right turns (example here, but it's something you probably want to do on every single boost), to convince yourself that you keep your increased speed longer than if you just hold forwards. we call that effect snaking (borrowed from racing games i think) and it's by far the most important movement tech. it's not something you should worry about doing often as you're learning but i think it's good to be aware of it and try to get used to it during longer, easier boosts.

if you try to learn a level route from a record time, its not gonna go well, since a record only gives one small glimpse into how a stage plays out. it'll be much easier to understand a level from a slower time (from a run on the leaderboards or one of my/sunkirs older pbs in twitch vods).

the most important part of learning a stage is knowing the "size bottlenecks" (there's a list at the end), which are objects that it's possible to be too small for, if you miss too much leading up to them. being too small for an object is the only thing that can go wrong route-wise, so knowing where that can happen makes it possible to plan ahead: if you know you're too small you can play cautiously to catch back up, and if you're big you can boost past stuff you might not need.

to start though, just try and follow along with someone else's run, and if you're too small for something, stop and try to figure out what you missed. by keeping track of your size through the whole level, you can get a sense of the objects that are more important and those that aren't.

until you can get a ~40 minute time, boosting is probably going to be slower than not boosting in any given situation. it makes you go unplayably fast, so unless you have a very concrete plan of how you're going to use all that speed in advance, you're probably fucking yourself in the ass

size bottleneck list: https://docs.google.com/document/d/1zKOY0ErE3R2CIFQVd9e2vZm4yWKjj4g7-8HFQXAO6zg/edit

note: some bottlenecks are denoted "hard" in the list, which means that any extra size leading up to them is a waste of time (trivial examples of hard bottlenecks are objects you end a stage on). once you're comfortable consistently being big enough for a hard bottleneck, you can try to start skipping objects that would put you over the bottleneck's pickup size. that's the final stage of optimisation though, and not something worth worrying about until you're able to feel the katamari in your bones

it's also worth noting that it's very unlikely the existing routes are optimal! they've seen quite a few tweaks over the years and i'm sure there's all kinds of stuff you can squeeze out if you try hard enough. every game with a small community is going to have holes in the route because there's fewer people to question conventional wisdom.

PvtCb, Marteeny, and devteam like this
Serbiagrass5 years ago

object spreadsheet

https://docs.google.com/spreadsheets/d/1ZGPsCbjInP8aM6_MusCwKanye_Q9Dg5pcj4rEUIdAEU/edit#gid=0

levels left to document:

mas1 mas2 mas3 mas4 mas5 mas6 mas7 mas8 mas9 mtm ursa taurus north star

Marteeny and devteam like this
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