Threads
California, USASnowfats5 years ago

https://streamable.com/puo64 This strategy works much more consistently for me when fighting the Praetorian as Predator; it helps minimize exposure to the smaller aliens while making the most out of nearby explosives that one probably can. The specifics go as follows: -Light shot the alien on the wall to knock it down/ possibly kill it so it doesn't interfere with upcoming charged shots (not sure what causes it to die vs just get knocked down) -Light shot the gas canister the Praetorian is walking by (causes large damage to it without knocking it down, causing it to charge at the player) -Charge shot the Praetorian once it gets near (damages it, knocks it down, and blows up the gas can on the ground near the corner of the tower to the right on spawn causing even more damage) -Charge shot the rest of the energy bar into the Praetorian while moving toward the exit (damages it severely and also places it between the player and the aliens coming from behind, likely killing them with the splash damage if they get too close) -If not dead, throw the Smart Disk at it to finish it off (keep track of its health, if still too high stay close enough to follow up with light attacks to quickly finish it off) -Immediately jump up to the exit trying to avoid charge jumps Few notes are I'm not completely sure if hitting the Praetorian in different spots deals different amounts of damage. It may be placebo but I feel like aiming charges shots lower by its legs deals more damage. The Smart Disk seems to deal between barely any to most of its remaining health, and I know that it deals different amounts of damage to marines depending where you hit them so it's probably the same here. Also the Plasma Caster cannot lock onto Xenomorphs when viewing in thermal vision so it makes quickly shooting the gas canister really easy. I'd also suggest the alien vision for swatting away the first alien since it's jumping/ attacking right at the beginning in the dark so I found it pretty hard to track without highlighting it. Also when moving past the Praetorian charge shotting it jumping allows for faster movement that's also way less likely to get interrupted by any aliens that catch up.

GustavoPredador likes this
California, USASnowfats5 years ago

Something I found while messing around on stream was a softlock you could do in the Ruins during the Predator campaign. When you've acquired the mask and are leaving the Predator only section and get past the caves, a squad of marines run out from a door ("Door's closing. Watch the roofline for xenos!") that closes shut behind them. If you move just quick enough it's possible to get through the door just before/ as it's closing and get stuck on the other side. Here's the softlock and some of the areas behind it: https://streamable.com/dldf8 Unfortunately not only is it kinda finicky to pull off but nothing past those doors actually spawns except level geometry. I've tested out everything I can think of, and I can't manage to get the game to progress after that part. You can go back up to the door you're expected to come through but since it's locked you can't get back and since the lock is on the other side you can't interact with it. Although you can get into the arena nothing happens when you do. It has very buggy jumping for some reason: when you're inside the arena you can focus jump to platforms at your same elevation or below but not higher. Because of this I haven't tested what happens if you try getting into the observation area you jump to when finishing the level since best I can tell you can't. I'm pretty sure it's just a straight softlock and the only way out is to restart from the nearest checkpoint, which just puts you back in the caves.

Anyway, I noticed at the start of the Ruins level for the Alien that you can see the two archaeologists entering the building and the door locking behind them. It's a serious pain in the ass to pull off right now, but I've gotten it (semi) consistently after enough practice that I feel it's practical enough to attempt in a run. Essentially with optimal movement you can get inside the door before it closes, and unlike the Predator you don't softlock because the generator you need to bite to progress spawns. Here's an example of the skip: https://streamable.com/uia9v Obviously this bypasses needing to jump down the vent, hit the first switch, wait for the gates, hit the other two switches, crawl through the sewer, then finally enter the building to save a ton of time for such a short run. In theory it saves so much time you could try and fail it a couple times before you'd be better off just going for the switches. Thankfully it's right at the start of the level so it's super quick to practice over and over until you grind it down to something consistent. So far the most luck I've had with it has been: 1.) Sprint to the ledge immediately after spawning. 2.) Tip over the ledge and jump down to the ledge just overlooking the water pool. 3.) Look over FAST and jump as far as you can towards the wall of the staircase over the pool to your left. 4.) Sprint should have recharged now, sprint directly towards the door. Once you're near enough to them while going fast you get the prompt to harvest them, but I haven't actually tried doing that yet since the time it'd take seemed pretty counter productive to me. If it helps pull you through the door more consistently it may be worth doing. I also had one instance where the door closed exactly on top of me and I was stuck in place for a while. Spamming jump and sprint while looking around towards the inside eventually got me free and through the door, so there's still a bit of leeway in how precise you need to be, definitely not TAS levels of difficulty or anything. Here's me getting stuck but still making it through: https://streamable.com/jz8th

Jamacanbacn likes this
California, USASnowfats5 years ago

Normally you focus light attack spam or hard attack stunlock spam him right in his face to whittle the Elite Predator down, but I've been thinking there could be a way to quickly burst him using one of the explosive canisters around the map. Basically I've been trying to find a way to lure him down to one immediately and have it blow up right under his kilt, which CAN do a ton of damage but is also really risky and pretty inconsistent right now. Here's a clip of me pulling it off decently: https://streamable.com/3oq9s The canister in the far right front corner, facing from where he jumps down from, is closer to where he spawns but he seems to take longer to get over there for me right now, it seems like if he doesn't have nearish line of sight with you he'll just start jumping all over the arena randomly or try just using his plasma caster a lot. I've also tested with blowing up the canister without trying to push it out of its spawning location but it doesn't seem to really do damage in that location. My best guess is that the rocks and bricks stacked around the base are somehow blocking it all since they go flying everywhere but you and the Elite Predator standing right next to it won't take any damage or knockback from it. Since it also spawns a little far away from him I find standing and kicking it like a soccer ball serves to both bring it closer and guarantee it'll actually do damage so I just set that up while he's jumping down. Just like the Predalien fight it seems like the direction he chooses to jump at the start is seemingly random, which sucks, and him jumping straight forward seems to be the worst place he can go. If he jumps to his left or his right he'll end up on ground level after just two jumps where he'll immediately run and try hitting me with a long distance leap attack which gives me a pretty consistent set up for when to ignite the canister. If he goes straight forward he'll take at least 3 jumps to reach ground level and may open with something like a hard or light attack instead which can make things a bit trickier. The canister does a LOT more damage to you as an alien than to him so you want him to have his back to it with you facing it so you're the farthest from it you can be and he the closest. Here's the fastest I've managed to get it so far: https://streamable.com/yudaa I'm looking ideally for something more consistent than focus light attack spam since he can try charged attacks that knock himself down and around that can cause attacks to miss and waste time or even block. Not to mention the nature of melee fights while that close to an enemy with the wonky physics the aliens have makes the fight sometimes become needlessly more obnoxious than necessary just because something fucky happens. I had a fight where he blocked nearly 1/3 of all my attacks that took forever that made me say enough is enough and want to blow the ugly motherfucker up.

Ecdycis likes this
California, USASnowfats5 years ago

I'm pretty sure this is consistent, I practiced it over and over by just restarting the checkpoint for the boss fight before the end credits sequence begins and can get it easily 9.999/10 times.

https://streamable.com/jtzlr Ignore the audio, I was listening to a friend's stream while practicing

After the predalien takes enough damage, he'll have a little over half health, he will run away and jump up to start the next cycle after romping around a bit. I've seen that two charged plasma caster shots and three light attacks push him over the edge and make him run. Also, if he knocks you down and does a grab attack he seems to just run afterwards. Also also, dipping him into the lava causes him to immediately run when he jumps out. You both always start in the same position and from what I can tell he seems to randomly choose a direction to get to you, on your left on your right or straight towards you. If he goes to either side it's safer to wait until after he jumps again because he lands on breakable flooring. If he jumps straight towards you he lands on an invincible platform so you can immediately start firing. Hit him with two charged plasma caster shots and two light attacks. If you do fewer he's less likely to start a charge attack, after which he'll always roar which will waste a bit of time, but you'll have to get more damage in later to make up for it. I like to go for one now because I feel it helps just enough to make for an easier kill later and is often fast enough to not allow him to charge attack you. Jump onto the nearby breakable section of the platform just to the right of the screen when you spawn in and he'll follow. When you land immediately turn and charge a plasma caster show aiming at the floor where he'll land. If you jump too far forwards he may jump so far onto the platform that he'll be on the invincible flooring and you'll probably need to jump back and forth to reset his position. Shoot at his feet once he lands to hit him with the splash and dip him in the lava for a lot of damage. Where and when he jumps back out feels totally random but he always seems to try to jump up to the ledge right above where you spawn so just go back there and wait. When he comes out burst him down with plasma caster shots, melee, and spears until he dies. You ought to be able to guess good enough where he's going to jump out of the lava at by his screeching audio cues. If you miss his feet with the plasma caster shot when dunking him in the lava it's still doable if you REALLY wail on him after he gets out but it's a lot tighter, maybe not doable if he gets out too close to the starting ledge. I've tried using mines at the base of that ledge to get more damage on him but he doesn't always jump up to the ledge from the same place and is so fast he can usually just run and jump past them without taking damage. I also haven't compared the time of this to the normal two cycle method so I'm not sure what kind of time save potential this has, though it's probably not very much.

Jamacanbacn likes this
About Snowfats
Joined
9 years ago
Online
8 months ago
Runs
96
Games run
Hotline Miami
Hotline Miami
Last run 6 years ago
27
Runs
Garfield Kart
Garfield Kart
Last run 7 years ago
22
Runs
Spider: Rite of the Shrouded Moon
9
Runs
Aliens Vs. Predator
Aliens Vs. Predator (2010)
Last run 1 year ago
8
Runs
F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin
Last run 7 years ago
5
Runs
Endless War 2
Endless War 2
Last run 7 years ago
5
Runs
Bad Rats: The Rats' Revenge
Bad Rats: The Rats' Revenge
Last run 7 years ago
4
Runs
S.T.A.L.K.E.R.: Call of Chernobyl
3
Runs
Games followed
Hotline Miami
Hotline Miami
Last visit 8 months ago
859
visits
Spider: Rite of the Shrouded Moon
Spider: Rite of the Shrouded Moon
Last visit 9 months ago
135
visits
Richard's Revenge
Richard's Revenge
Last visit 1 year ago
37
visits
Mr. Shifty
Mr. Shifty
Last visit 4 years ago
67
visits
S.T.A.L.K.E.R.: Call of Chernobyl
S.T.A.L.K.E.R.: Call of Chernobyl
Last visit 2 years ago
23
visits
Hotline Miami 2 Level Editor
Hotline Miami 2 Level Editor
Last visit 4 years ago
3
visits
Hotline Miami Category Extensions
Hotline Miami Category Extensions
Last visit 4 years ago
3
visits
Games moderated
Hotline Miami
Hotline Miami
Last action 6 years ago
23
actions
Spider: Rite of the Shrouded Moon
Spider: Rite of the Shrouded Moon
Last action 6 years ago
9
actions
Endless War 2
Endless War 2
Last action 7 years ago
5
actions
S.T.A.L.K.E.R.: Call of Chernobyl
S.T.A.L.K.E.R.: Call of Chernobyl
Last action 4 years ago
3
actions
Richard's Revenge
Richard's Revenge
Last action 7 years ago
1
action