Now that other people are figuring out how to do the tricks in pal just wanted to see what others thought. I think either way we should get rid of the "glitched deathless" category. Should we just allow pal in all categories that it works in? (not sure it fits the spirit of the no warps run including the breaking into the background) Or should Pal get it's own cats in general. Since the runs that are in glitched deathless are really just any% deathless runs if we allow that stuff. well and any% runs technically too.
If submitting for set 1 or 2 For all new runs YOU NEED TO SHOW ROM VERSION. From this point on. I have no visual way of determining which is which without this.
Ok so when I added the US set versions 1 and 2, as far as I knew those were the only US versions. However if you search for this game online to find a rom to play. You find Sets 1, 2, and 3 (old version). As far as I can tell Set 3 (oldversion) is what the labeled the original version of the rygar US cabinet. Then they have the "set 2" and then "Set 1" both set 1 and set 2 have the corrected title screen etc. They seem to be the same version. I believe (complete conjecture) that one was mislabeled after they made the Set 3 (old version).
If I'm wrong I'll switch it to 3 separate categories. But for now I'm only having the 2 which I can easily tell the difference on based on Title Screen saying. "All Rights Reserved" vs "All Right Reserved". But if there is an actual difference. And people are willing to show the rom version CLEARLY I'll make 3 categories. Then again you can just rename things.....
It's been brought to my attention that there are some differences between the the US and JP version that necessitates a split. Lets get some more runs in to fill up those boards. GLHF
Update: (Copied from https://www.gamesdatabase.org/mame-rom/rygar) The differences between the US (set 1) and US (set 2) are :
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'Set 2' has a bug in the code which lets p2 start a game when p1 is already playing. You need to set a dip-switch to enable this behavior (it is usually on by default). If you press '2' while p1 is playing a single player game, 'Set 2' will check that you have 1 or more credit before it registers that you're now in a 2 player game, but it won't deduct the credit. That's a bad bug and probably accounts for why a bug-fix version was released.
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In 'Set 2', if p2 starts while p1 is already playing, it says 'playre2' instead of 'player2' at the top right.
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The first screen of 'Set 2' says 'ALL RIGHT RESERVED' - missing an 'S' - that's fixed in 'Set 1'
The differences between the US and Japanese (Argus no Senshi) are :
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The demo sequences are different.
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The Japanese version seems to have more hidden powers, stars and an extra free life.
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The US version is more biased towards stars and explosions.
Emulators are allowed however, avoid using Visual Boy. Gambatte/BGB/Bizhawk preferred (first two I think are better than Bizhawk?) http://www.gbrunners.com/game-boy-speedrunning-explained
I don't care much about emulators. Just submit what version you are using etc. If the game loads much faster or runs much faster in an obvious way an EMU category might be created.
On the wii there are side scrollers, and the like on wii ware etc. Games that could use basically any other kind of controller just were never supported for that. Is there any way to trick the console into letting you use a GC or CC. This is just for a plain and simple wii ware game like Blaster Master overdrive. No actually wii remote capabilities are needed like motion control tilt. Just a different controller scheme. Most likely a mod would be needed but was just wondering. If anyone has any experience trying things out like that?
It seems Like pal does allow for overworld clipping and the like. Never touched it myself but any idea how its done?
So the snk40th anniversary just came out and it includes the Athena arcade and console versions. Just for future reference if people use this to run the game. I "assume" the base game is unchanged, so just add in switch as a runable version for console? And then since arcade is different either its own category or just throw it into the any% anyway. I should submit a run before the end of the week so you can compare.
Deathless as the base category was meant for a run off this game without deaths while playing through the game normally. However a new run has been done following basically the any% route just changed up to not cause deaths (an impressive feat to be sure). Due to the fundamental difference in strats, i don't believe it should be placed in the deathless category. However does this deserve to be placed in the any% or a new like "glitched deathless" category.
Just so there isn't a ton of empty categories just yell at me to make a new one for the difficulties not up if you do one. I'll... hopefully do some of each?
Is there any way to like "follow" a game page before it is made? Like you know a game page is in process but you didn't set it up. Any other way of tracking its progress other than just asking the dude who set it up?
Do you include grabbing a consumable potion as part of all item, or should I be submitting it under any% instead. The categories I see possible are 100% (including grabbing but not using a consumable if you want to go that far but seems arbitrary), any% glitched, any% glitchless/no deathwarp (probably just the reg any% or call it 100% if the consumable really isn't needed), and any% deathwarp (this probably isn't needed)