Comments
Oregon, USAPixeogames5 months ago

Mod Message: Time starts at 0:00:06.034 and ends at 0:00:11.334 with a framerate of 30 FPS to get a final time of 0:00:05.300.

Oregon, USAPixeogames5 months ago

Added Level100%!

Oregon, USAPixeogames5 months ago

Added!

Oregon, USAPixeogames5 months ago

i would mod but more for setting category rules / new cats and such, just because current guidelines seem to be super basic, and dont cover a lot of edge cases

Oregon, USAPixeogames5 months ago

another thing that came to mind, for death % do you need to start a fresh run and play through the game until you can afford to fly to rend, dine, or titan, or can you use a save that already has the money and it is just once you start that specific map the run starts

Oregon, USAPixeogames5 months ago

Death% runs should be based upon the time the camera teleports off of your body (whether to the ship with solo runs, or a teammate to multiplayer runs) Another issue is rules arent complete for death % multi player. If i have 2 players, do both need to die for the run to complete, or does just one, the main "runner" need to die. Some edits and clarification would be appreciated kinda forked from my the company building death % run, where there isnt a endcard, adding confusion for timing due to ruleset of "Timing STARTS as the "RANDOM SEED" screen fades away. / Timing ENDS as the "QUOTA COMPLETE" screen pops up." or "Timing starts on first seed generated screen frame and ends on the frame the F grade appears" The company building has no grade, and that adds a lot of time to quick runs where the player is dead before the ship has landed, so it has to go through the full land animation, then wait a set delay, then take off.

thwael and admirooo like this
Oregon, USAPixeogames1 year ago

i think just base game would work, but theres also the issue of loading times. i have the game on a NVME and compared to my wii u or switch, it loads nearly instant, with wii u taking the longest. heck even compared to a HDD it removes a good 2s from loads, and things like windbombs dont stutter/stop when loading new assets.

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