You are thinking of CBNK2 (https://www.speedrun.com/cbnk2) and not CNK2 (I know, the titles are super similar, it's dumb). Unfortunately though, in order to play CBNK2 these days you'll require a jailbroken iOS device (e.g. an old iPhone, preferably running iOS 6 or lower to avoid compatibility issues with the game) and then install the game through the means of an .ipa file. I'm not sure how to feel about linking that file on this site though so if you're still interested, drop me a message on Discord and I'll help you out. I've recently gone through the whole process with an iPhone 3GS so it's certainly possible to get access to the game. Alternatively you can just be lucky and have an old device that still has the game downloaded but that's not too likely.
Learn to read the rules section for the game. It's literally all there.
I think it's completely redundant considering one of the most standard ways of going faster in just about every category is minimizing deaths.
Oh yeah, I remember there being a talk about using a variable. I have no problems with that at all. Having an all-new category for warpless is something I wouldn't mind too much if people are genuinely for it. But if one of the two categories had to be marked as misc, it should definitely be the warpless one.
Reminder that a category doesn't only exist if there is a leaderboard for it. You can run Warpless on your own if you like. I highly doubt you would get much competition at all, especially considering how many people did 101% runs in general throughout this entire last decade or so, so not splitting categories is probably not the factor breaking its neck. Just my take on it though.
Sounds like an issue with your disc. I'm assuming it is struggling to load the intro FMV, so apart from some ways to "fix" scratched discs (google them, there are several things people do) that's it.
Não. Infelizmente você pode usar a versão para computadores exclusivamente para o leaderboard. Os emuladores de Android são muitos imprecisos.
@AQLGamers Oh sorry, I forgot to add the option! It's there now. I edited your submission and added TomAce as player 2 (I'm assuming this is correct, but if it isn't, feel free to just edit the submission yourself) As for the Tie Breaker: same deal as 201%. On NTSC you need to get it because it adds a trophy to the counter. On PAL it doesn't, so in theory you'd be allowed to skip it there.
We (=several mods of the Crash series) are requesting the removal of cameronvengenz as moderator for the following leaderboards: https://www.speedrun.com/crash4 https://www.speedrun.com/crashnst https://www.speedrun.com/crashnstce https://www.speedrun.com/sprash
Since he is a supermod, an admin/full mod will be required. Reasons for the unmodding are outlined here (tl;dr - toxicity and (sexual) harrassment): https://docs.google.com/document/d/11czm1QOP7WaZYepUOJn6Ud7z7ArV1PlPj84Z8dnp1fs/edit
You can still run on emulator. The emu runs will just not be eligible for the leaderboard because PS2 emulation is incredibly inaccurate still and will only over time inch closer and closer to how a real PS2 performs. So comparisons would be inaccurate and pointless. Just run it on your own and see if you can get a hold of a cheap PS2 (seriously, you can probably get one for like $15) and then run for the leaderboard if you're that much into it at some point.
You have to store your mutant at the same time as you trigger a cutscene. It's very precise. You can tell it worked when it doesn't show any health on the mutant on the top of the screen after the cutscene is skipped.
It's not a question whether you encounter any problems with the game but whether the emulator is running the game almost exactly like a real console would. It's not necessarily something you'd notice in casual play but there are many aspects that play into sufficiently accurate emulation to have speedruns be comparable to consoles.
https://www.speedrun.com/cott_java https://www.speedrun.com/cnk2
Can these two be set to Mobile? Thanks!
Yeah if it gets really simple to make, there might be one in the future. The loading screens should at least be easy to detect, so that's a big plus here.
That would be down to human reaction and therefore not accurate. I'm afraid you have to do this after the run. BUT as long as your route is the same every run, your total load times should always be the same so you can just subtract this set amount of loads from later runs.
You can cut out the loading screens in a basic video editing software or you just time all the loading screens in your run manually and subtract the time from your real-time. There is no convenient way to do this unfortunately. The part about not being allowed to pause your timer manually is mostly to ensure that people don't pause the game for 3 hours mid-run and then come back to continue where they left off. There is no pausing in speedruns. Loadless times can only be determined retroactively (for now).
You can change the difficulty between cups in the run itself. That was one reason to merge those.