Threads
Baden-Württemberg, GermanyMonojira3 years ago

I have added a variety of categories that seemed challenging or allow for various strategies with a decent amount of routing/optimization requirement, inspired by the ingame achievements. Feedback is welcome.

Aqua_boy0 and ep3o like this
Baden-Württemberg, GermanyMonojira3 years ago

I've added three new categories from the 3.0 update acheivements:

  • Deus Vult
  • By Jupiter!
  • Bloody Line (Misc)
Xouma likes this
Baden-Württemberg, GermanyMonojira6 years ago

You want to start at a certain starting point with a certain character but you are sick of re-rolling or starting with a weak character in Ironman mode?

But you also don't want to risk invalidating your run by making a mistake when doing some savefile manipulation?

Just let me know what character you want and which traits or other features you would like it to have and I can create a legal savefile for you to use and/or tell you about the limitations.

Also you can refer to the "Savefile Manipulation" Guide in the Guides section (currently WIP)

Baden-Württemberg, GermanyMonojira6 years ago

If there are any goals / runs that you think should be added, suggest them here.

Napoletone likes this
Baden-Württemberg, GermanyMonojira6 years ago

I will keep this discussion open for any discussion of current categories and their respective rules as well as subcategories.

Baden-Württemberg, GermanyMonojira7 years ago

if you want to clean up your savefiles, go to:

C:\Users\USERNAME\AppData\LocalLow\Introversion Software\ScannerSombre\saves

And delete the .sssave, .ssmeta and .png for each date

Baden-Württemberg, GermanyMonojira7 years ago

This is mainly a design/hosting issue but currently, all URL prefix have the same root (speedrun.com/...)

this leads to an issue when a user and a leaderboard share the same name.

speedrun.com/dishonored doesn't link to the game Dishonored, instead we get an empty profile. This is incredibly counter-intuitive. The leaderboards for the game had to opt for either an abbreviation, which, given for the name of the game, isnt favorable, or go with speedrun.com/Dishonored, essentially the same URL, just case sensitive with a capital D.

To avoid the confusion, could you KEEP the simple way exclusively for game names and change the user profiles to speedrun.com/user/username without the double take? /user/ already exists but it doesnt have any purpose as you can take it away and it will still redirect to the same profile.

Thanks.

Baden-Württemberg, GermanyMonojira8 years ago

Due to a lot of discussions regarding the timing and the categories, I made a few changes that of course can further be discussed for the future. For now, these new rules seem to be canon:

100%: Timer starts from first input. Adjusting settings before the timer is allowed. Idling before the settings are opened or between closing the settings and starting the timer is banned. This is to prevent people waiting for their first input in order to achieve a more preferable cloud cycle. Idling is for now defined as "anything that takes longer than 3 seconds" but common sense is definitely recommended.

Any%: Timer starts from first input. Idling is not important but still banned.

Low%: Changed from 118 to 117, Timer starts from first input. Idling is not important but still banned.

The Challenge (All Lasers): Changed to a default category. Timer starts from first input, Idling is banned, Timer ends when the challenge is completed (rather than backtracking to the final elevator for the regular ending).

Added "All Pannels" category that just requires the regular 523 pannels as completion.

"99.7%" (no eclipse) added as a misc category - it's mainly considered as a marathon category and I highly recommend to not perceive it as a "better 100%" category. It will definitely stay a misc category for now. Regular 100% is the actual competitive category here.

"107%" (100%+Audiologs) will only be added when we finish a required tracker tool that has to show the complete progress of the run (in works apparently).

Added Arctice as a super mod since he knows codes'n'shit and can help me out with leaderboard formation and in case something breaks.

OmegaFallon likes this
Baden-Württemberg, GermanyMonojira8 years ago

I have adapted the categories that we decided on in the "Witness Discord" but since that one has become somewhat obsolete now, I figure we could open the discussion on the forums.

The current categories are chosen to represent the standard SRL format in % and the two additional endings have been changed to misc categories.

Baden-Württemberg, GermanyMonojira8 years ago

Okay, so I am asking for advice because I discussed this with Tewi earlier in his stream and we both dont have an answer to this:

  • Is there anything that influences dash boosts on tilted surfaces other than the timing?

I mean, yeah, the angle does seem to have an impact, but not consistently. I usually aim straight down on most of my surfaces but dont always get the same boost. Timing, of course, is crucial, but for me, more than for other runners, it seems to be a bit... off sometimes.

One thing that I experience a lot more than other runners is: I'm actually dashing THROUGH the platform Im standing on instead of getting boosted upwards. Most significant is that during the first boost in NG+ and during the new route right after picking up the dash powerup in NG. Those two platforms are identical in thickness and both times I manage to clip through the platform and it gets really annyoing.

Now, I play this game on relatively high FPS. I play on low res, low details and I thought that FPS might influence the way these boosts work, especially because I have gotten way less clips on high settings and lower FPS but then I also gotten way less boosts. I am not sure if this is just subjective so I'm asking if anyone else has experienced issues with getting consistent tilt boosts on flat, tilted platforms (curve boosts are usually fine for me).

About Monojira
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